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Authoring for Living Worlds: Tool-Constrained LLM Agents for Executable Multi-Actor Scenarios

Cudlenco, Nicolae et al.
arXiv (All) · Papers
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computer-vision-and-pattern-recognition
Authoring a multi-actor scenario for a living 3D world, where every action changes its state, and each action's validity depends on the state accumulated before it, demands the freedom of storytelling and the rigor of simulation at once. We author such scenarios with LLM agents, as Graphs of Events
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