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Computer Vision for MOBA Analytics: A Dataset and Baseline for Visibility Analysis in Dota 2

Carvalho, Ricardo da Rocha et al.
arXiv (All) · Papers
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computer-vision-and-pattern-recognition
Introduction: Most Multiplayer Online Battle Arena (MOBA) analytics studies rely on structured data, which does not directly capture what each team could actually see during a match. Objective: This work introduces Dota2-Vis, a video-based dataset, and a baseline pipeline for visibility analysis in
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