Springer Nature OA
open access
Game Design for Corporate Sustainable Mobility: A Cross-Case Analysis of Workplace Behavioural Interventions
Corporate mobility interventions face persistent challenges despite widespread policy implementation. This study examines game-based approaches through comparative analysis of two corporate cases: Luxembourg Institute of Science and Technology (93 employees) and Italy’s INAIL (436 employees), testin
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- Workplace Transformation And Its Tax Compliance Implications#1360309
- Redefining Employee Experience during the Pandemic#767389
- Development of a Theoretical Framework for Program Evaluation of the Impact of Policy, Systems, and Environmental Interventions on Individual-Level Behavior.#368220
- Mixed-methods assessment of engagement with a digital intervention: The Wrapped feasibility randomised controlled trial#1053218
- Building a business case for corporate fleets to adopt vehicle-to-grid technology (V2G) and participate in the regulation service market#264967
Record · ID 1494677
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive