SUNScholar
metadata only
Playing for keeps or just playing with emotion? Studying tilt and emotion regulation in video games
This original publication is available at https://www.frontiersin.org/journals/psychology/volumes?volume-id=1239
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- Regaining Control Over Gaming: Clinical Features and Treatment of Gaming Disorder#185291
- Frequency-specific resting-state EEG modulation during eyes-closed and eyes-open transitions in female soccer players.#1146944
- Video Game-Brain Functioning Reversibility Study#1112171
- Identifying attentional control mechanisms related to the performance of high- and low-skilled First-Person Shooter game players: With exploratory data on expert older-adult esports players#1208953
- Identifying attentional control mechanisms related to the performance of high- and low-skilled First-Person Shooter game players: With exploratory data on expert older-adult esports players#1208885
Record · ID 1527241
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive