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Willingness to use video-game or gamified application-based interventions to improve or strengthen emotional regulation, mental health, and mental well-being

Germano Vera Cruz et al.
HAL (France) · Papers · License: Open Access
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emotional-regulationimpulsivity
Emotional regulation, Mental health, Impulsivity, Digital well-being, 0, Gaming disorder, User willingness, 2
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Record · ID 161182
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