NCBI PubMed Central
open access
Prevalence and comparisons of alcohol, candy, energy drink, snack, soda, and restaurant brand and product marketing on Twitch, Facebook Gaming and YouTube Gaming.
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- Association of the LiveLighter mass media campaign with consumption of sugar-sweetened beverages: Cohort study#1005403
- Internet-Based Interactive Health Intervention for the Promotion of Sensible Drinking: Patterns of Use and Potential Impact on Members of the General Public#179613
- Are Sugar-Sweetened Beverage Information Labels Well-Targeted#1033019
- Eksplorasi Pengaruh e-WOM Terhadap Keputusan Pembelian (Studi Kasus Konsumen Richeese Factory)#118551
- Factors influencing Malaysian consumers’ purchase intention towards live-streaming commerce in the cosmetics industry#383205
Record · ID 162138
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive