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Stories in Space: In-Context Learning Trajectories in Conceptual Belief Space

2026 · arxiv_cs
arXiv CS · Papers · License: Open Access · 2026
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neural-networks
machine learning, deep learning, neural networks

Stories in Space: In-Context Learning Trajectories in Conceptual Belief Space

Eric Bigelow Raphaël Sarfati Daniel Wurgaft Owen Lewis Thomas McGrath Jack Merullo Atticus Geiger† Ekdeep Singh Lubana†

arXiv:2605.12412v1 [cs.CL] 12 May 2026

†

Equal senior contribution

https://conceptual-beliefs.streamlit.app

Large Language Models (LLMs) update their behavior in context, which can be viewed as a form of Bayesian inference. However, the structure of the latent hypothesis space over which this inference operates remains unclear. In this work, we propose that LLMs assign beliefs over a low-dimensional geometric space—a conceptual belief space—and that in-context learning corresponds to a trajectory through this space as beliefs are updated over time. Using story understanding as a natural setting for dynamic belief updating, we combine behavioral and representational analyses to study these trajectories. We find that (1) belief updates are well-described as trajectories on low-dimensional, structured manifolds; (2) this structure is reflected consistently in both model behavior and internal representations and can be decoded with simple linear probes to predict behavior; and (3) interventions on these representations causally steer belief trajectories, with effects that can be predicted from the geometry of the conceptual space. Together, our results provide a geometric account of belief dynamics in LLMs, grounding Bayesian interpretations of in-context learning in structured conceptual representations.

1

Introduction

Large Language Models (LLMs) show impressive abilities to understand language and adapt their behavior according to new information in context [Brown et al., 2020, Lampinen et al., 2024, Agarwal et al., 2024, Park et al., 2024, Chan et al., 2022, Min et al., 2022, Park et al., 2025, Anil et al., 2024]. As an LLM reads a text or engages in a conversation, it must continually update its beliefs about the world, the user, and the current topic being discussed as new information comes to light [Hosseini et al., 2026, Geng et al., 2025]. A pressing question for AI interpretability then is to understand how LLMs represent complex concepts, and how they dynamically update beliefs in these concepts as they process text [Ruis et al., 2023, Hu et al., 2025b, Prakash et al., 2025, Lubana et al., 2025]. This dynamic belief updating operates via In-Context Learning (ICL), as LLMs adapt their behavior based on input data, with no changes to model weights. ICL is productively framed as Bayesian inference, where an LLM re-weights latent concepts according to their posterior distributions given input data [Xie et al., 2021, Bigelow et al., 2023, Arora et al., 2024, Panwar et al., 2024, Zhang et al., 2023]. Prior work on ICL has primarily focused on few-shot learning scenarios, where data is a list of input–output examples, and where learning dynamics are relatively steady and monotonic [Brown et al., 2020, Wurgaft et al., 2025, Bigelow et al., 2025]. However, when considering LLM behavior in freeform text generation and understanding, ICL dynamics can be much more non-linear and idiosyncratic [Bigelow et al., 2024]. The goal of this work is to extend the Bayesian framework to account for these non-linear ICL dynamics. In order to accomplish this goal, however, we must consider the structure of latent concepts that an LLM might represent. Preprint.

10: Finally, he pulled the last rock away, and the entrance was open. he pulled the last rock 10: Finally,

1: From a hidden corner in a park, a boy named Samuel 1: From a hidden corner in a found an old lantern.

away, and the entrance was open.

park, a boy named Samuel found an old lantern.

Behavior Belief Behavior Dynamics yt,c Belief

3: Curious, he leaned in and fell straight down into the underground.

Dynamics yt,c

7: Following the sound, he found a group of creatures trapped in a cave, scared and alone.

7: Following the sound, he found 3: Curious, he leaned in a group of creatures trapped in a and fell straight down (a) Behavior belief dynamics As an LLM reads a story x1:T , after each sentence cave, t we elicit itsand beliefs yt,c scared alone. into the underground.

about a concept c through prompting at that point. These belief dynamics yt,c are shown as a timeseries, with the shaded region showing the standard deviation of yt,c and the dotted lines showing the effect of steering for the Behavior concept happiness. Manifold 𝓜y

Behavior Manifold 𝓜y Activation Manifold 𝓜z

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Activation Manifold 𝓜z

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(b) Low-dimensional manifolds We use dimensionality reduction (UMAP) to identify low-dimensional manifolds in model behavior My and activations Mz . These manifolds are structured, with parts shared across behavior and representation, and in-context belief updates following smooth paths through the manifold. (Right) The colored path shows the model’s trajectory after steering, with the un-steered trajectory shown in grey.

Figure 1: Conceptual belief trajectories Model beliefs qualitatively follow reasonable patterns for a story, for example, here we see that happiness drops when the protagonist falls into a hole and then sadness increases when he discovers a group of scared creatures trapped further down, until these reverse at end of the story when the protagonist rescues the creatures (full story text in App. A). The story’s trajectory in (a) behavior space My and (b) activation space Mz has a similar interpretation, beginning in a positive region, moving towards a negative area, before returning for a happy ending. When we steer for a particular concept c, in this case happiness, we alter the trajectory that the model’s beliefs follow.

Since understanding LLMs has much in common with the study of the human mind [Bigelow, 2026, Hu et al., 2025a, Hagendorff et al., 2023], we draw on cognitive science for theories of conceptual representation in LLMs. In particular, Bayesian theories of cognition assume that a learner assigns beliefs over latent variables (i.e., concepts) which represent a structured generative process that predicts observed data [Tenenbaum et al., 2011, Goodman et al., 2008, Piantadosi, 2021]. However, these theories cannot be easily translated to hypotheses about how distributed neural systems implement computations. To draw connections between patterns in behavior and neural representations, we use the theory of conceptual spaces in cogntion, which offers a geometric perspective on concepts as low-dimensional subspaces with well-defined distance metrics [Gärdenfors, 2000]. Further, we extend this framework to account for notions of uncertainty, or beliefs, that a learner might hold over a conceptual space [Strößner, 2022], and which are essential for Bayesian inference. In real user interactions, LLMs often process extended, open-ended text where beliefs must be updated as new information is processed. We use story understanding as a natural setting for studying 2

Object 2

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Belief States

Belief Trajectories

Convex subsets of a conceptual space

Probability distributions over a conceptual space

Sequences of belief states

Time t=1

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b1:T = ( b1, b2, ... bT )

Figure 2: Theory of belief update We extend the conceptual space framework of Gärdenfors [2000] to account for belief and uncertainty; axes represent two dimensions in a conceptual space. (Left) Concepts are defined as convex sub-spaces, (Middle) Belief States are probability distributions over a conceptual space, and (Right) Belief Trajectories are sequences of belief states, e.g., in the mind of a reader as they progress through a story [Yeh et al., 2025].

this kind of belief updating in freeform text, since stories require readers to track events, themes, writer intent, and other information that evolves over time. Story understanding requires many kinds of knowledge representations and reasoning [Schubert and Hwang, 2000, Winston, 2011, Zwaan et al., 1995, Zwaan and Radvansky, 1998, Zacks and Tversky, 2001], which are dynamically updated in the mind of the reader as they proceed through the story. We propose that story understanding, and in-context learning more generally, can be viewed as a trajectory through a conceptual belief space. As a reader acquires knowledge, makes inferences, and predicts each new step of a story, they navigate through a conceptual belief space. In this work, we find evidence of exactly such a conceptual belief space in LLMs. We show that (i) LLM behavior and belief updating can be accurately explained by a low-dimensional structured space, and that in-context learning follows smooth trajectories across this space; (ii) we can predict behavior in this space by linearly probing hidden representations; and (iii) we can steer LLMs to change their learning trajectories by intervening on hidden representations. Overall, our results suggest that, at least in simple cases, LLMs can be shown to track rigorous definitions of belief over time while processing arbitrary freeform text. The Bayesian interpretation of ICL can explain this, although it is more difficult to directly model ICL dynamics since evidence accumulation varies enormously depending on what particular text is used as input data. Instead, we can effectively understand ICL dynamics on freeform text by studying latent structure in conceptual representations which are relevant to the text’s content.

2

In-Context Learning Trajectories in Conceptual Belief Space

In-context learning is productively viewed as Bayesian inference [Xie et al., 2021, Wurgaft et al., 2025], where output behavior y is produced by marginalizing over a hypothesis space of latent concepts c, each weighted according to how well it matches in-context data x: Z p(y | x) = p(y | c, x) p(c | x) c

However, this framing does not specify what kinds of concepts are represented, and cannot explain a hallmark property of concepts: they are structured in terms of similarity. As such, we enrich this framing so that the latent concepts belong to a multi-dimensional conceptual space with a metric capturing shared geometry. Furthermore, we understand ICL belief dynamics as trajectories through a lifted conceptual belief space where elements are distributions over the original conceptual space. Conceptual Belief Spaces As in Gärdenfors [2000], we define a conceptual space as a set of related dimensions and an associated metric, and concepts as regions of this low-dimensional geometric space (Fig. 2). More formally, a conceptual space C is a metric space over attributes: C = A1 × A2 × . . . × An

(1)

Attributes are independent dimensions, on which individual objects and concepts vary. The structure of this space is defined by a distance metric dC , which measures the similarity of points in C. Attributes 3

in C can be considered independently of others, for example an object’s weight might be determined without considering its temperature and color. To move from concepts to beliefs over concepts, we lift to a conceptual belief space B, which is a metric space of probability distributions over C 1 : B = P (A1 ) × P (A2 ) × . . . × P (An )

(2)

The dimensions of conceptual belief space are uncertainties over the ground attributes and the metric dB can be entirely new or a lift of the ground metric dC . Emotional Belief Space In this paper, we consider a conceptual space over Emotions, with the concepts happiness, sadness, anger, surprise, fear, and disgust2 . As a reader comprehends each new sentence in a story, such as the story in Fig. 1, they will update their beliefs p(c | x) according to whatever new data x they process. For example, when the protagonist endures hardships and conflict, a reader might say that a story seems more sad, and then when they return victorious from a great journey, the story might seem happy. We will behaviorally operationalize this by simply asking a reader (in our case, an LLM) about a particular concept c after each sentence “How (happy/sad) is this story, on a scale of 0-10?” of the story and recording their behaviors as p(ysad | x) and p(yhappy | x). This process of dynamic change in emotional tone can be visualized as a line plot for each emotion, shown in Fig. 1, which tracks the ups and downs of the reader’s beliefs during each twist and turn of the story [Vonnegut, 1995]. We predict that the Emotions and Genres domains will have structured representations in conceptual belief space B according to relationships between different concepts that occupy the space. One leading theory in human psychology proposes that all emotions fall along the two related dimensions of Valence and Arousal [Russell and Mehrabian, 1977, Russell, 1980]. This theory would lead us to predict that if we asked people to judge various stimuli according to emotions such as happiness, sadness, or anger, then both their behavior and neural representations would follow certain patterns in accordance with their distances d(c, c′ ) in valence-arousal space [Balkenius and Gärdenfors, 2016]. Trajectories through Conceptual Belief Space We define belief states bt that an LLM might have at a particular point in a story t as a probability distribution over a conceptual space C, i.e., bt = p(C | x1:t ) = p(A1 . . . An | x1:t ) where x1:t refers to a story text x from its beginning up until point t. These states occupy a wider conceptual belief space. Finally, a belief trajectory b1:T is a path through conceptual belief space, i.e., a sequence of belief states for each time t throughout a story  x1:T : b1:T = b1 , b2 , . . . bT . This framework will enable us to talk formally about how a reader incrementally updates their beliefs while processing a story, and about the structure of latent concepts that they use to assign beliefs. Concretely, we predict that LLM behavior and representations can be described according to positions in this lower-dimensional conceptual belief space, with minimal loss of information. An advantage of this framework is that psychological spaces may be mapped onto dimensions of the underlying neural substrate, for example, in humans, emotions might map to different quantities of neurotransmitters such as dopamine and seratonin [Wang et al., 2020], and colors can map to rods and cones in the retina [Brown and Wald, 1964]. However, in many cases we may not have a theory a priori of what underlying dimensions define a particular conceptual space. Instead, we can use dimensionality reduction techniques to infer the latent dimensions given behavioral or neural data for different concepts.

3

Methods

We next provide a set of methods for studying belief update dynamics in LLMs and the lowdimensional conceptual spaces which underlie these beliefs. For the following methods, we will be studying how an LLM updates its beliefs as it reads each successive sentence xt of a text x1:T . We will collect two kinds of data: behavioral judgments p(yc | x1:t , qc ) by the LLM which quantify how well a given concept (e.g. happiness or sadness) applies to x1:t , and residual activations for the story 1 See our sister paper Wurgaft et al. [2026] for a more rigorous analysis of this framing 2We note the domain we consider for concepts studied in this paper is fairly limited. For example, emotions have been

argued to have an intricate, hierarchical organization that results in 135 nodes tree [Shaver et al., 1987]

4

t,c

7: Following the sound, he found a group of creatures trapped in a cave, scared and alone.

3: Curious, he leaned in and fell straight down into the underground.

Behavior Manifold 𝓜y

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Figure 3: Three conceptual domains (Top) Belief manifolds My across three domains, with the trajectory plotted for the same story as in Fig. 1. For both Emotions and Genres, the more “positive” concepts (in terms of valence) are on one end of the manifold, with negative emotions at the opposite end, and the more neutral concepts (surprise and adventure) forming a bridge between the two. On the other hand, My for Arbitrary does not have such clear structure. (Bottom) Observed model beliefs yt,c (solid line) plotted against probe predictions ybt,c at layer ℓ = 9. We find that linear probes are highly predictive of model behavior, suggesting that belief is encoded linearly as a model processes story text.

text zℓ (x1:t ) for layer ℓ at the final token of x1:t . For behavioral judgments, we prompt the LLM to rate how well a concept applies to x1:t . We do not assume that we know a priori the underlying conceptual dimensions {A1 , . . . , An }. Instead, we assume that we know a set of related concepts (e.g. different Emotions or Genres) which should fall under some domain D. Dimensionality Reduction We predict that behavioral data y and representational data z can be described according to movement along low-dimensional manifold My and Mz . To approximate these manifolds, we use dimensionality reduction techniques—UMAP [McInnes et al., 2018] and PCA—on our datasets Y ∈ RN ×k and Zℓ ∈ RN ×q . Important information should be preserved after projecting the LLM’s beliefs into the lower-dimension spaces My , Mz . To characterize the outer edges of the model’s belief manifold, we fit dimensionality reduction to a set of the most extreme examples of each concept, and project data points onto this space. We filter our training dataset to the sentences across any story which maximally activate each concept, for example, in the Emotions domain we take the “happiest” points in any story, the “saddest” points, and so on. We will also empirically test for My and Mz will be jointly predictive of both model behavior and internal representations, and that structure in effects of activation steering. Both My and Mz can be seen as images of an underlying conceptual belief space B. More broadly, since yt,c is an overcomplete representation that lies on or near the manifold My , y1:T can be visualized by projecting it into the lower-dimensional space RT ×d . We make three concrete predictions about M: (1) belief in the Emotions and Genres domains can be well-described by coordinates in My and Mz ; manifolds for the Emotions and Genres domains will be structured according to the relationships of different concepts c, for example emotions may have hierarchical [Plutchik, 1980] or geometric [Russell, 1980] structure as has been shown for humans; (3) behavior My and activation Mz manifolds will be similar in structure. Distance Matrices In order to empirically test these hypotheses, we will use distance matrices (or, equivalently, similarity matrices) with an L2 metric to quantify structure and similarity of My and Mz , somewhat similar to RSA [Kriegeskorte et al., 2008]. Since each concept refers to a region in M, we will use the centroid for a concept in the embedding space to approximate it’s geometry as a point. More specifically, for each concept c we will compute the mean coordinates over a set of P (n) max-activating examples x1:t , i.e., N1 n M(x1:t ). In simple terms, for a two-dimensional space 5

Emotions Genres

Figure 4: Distance reveals domain structure (Left) Distance matrices for pairs of concepts dM (c, c′ ) according to behavior My and activation Mz manifolds, computed between concept centroids. For Emotions and Genres, we find common hierarchical structure shared across My and Mz , and that concept centroid distances dM (c, c′ ) are highly correlated between My and Mz (r = .92, p < .001 for Emotions, r = .89, p < .001 for Genres). Results for Arbitrary shown in App. D. (Right) The geometry of My for the Emotions domain is strikingly similar to the geometry of valence-arousal emotion space estimated from human data [Russell and Mehrabian, 1977].

M will be represented merely with a single coordinate pair. Each point in a distance matrix for a manifold M will measure the distance dM (c, c′ ) between the centroids of two concept c and c′ . After constructing distance matrices, we will perform two kinds of analyses to measure the structure and similarity between two geometric spaces. First, we will use agglomerative clustering [Ward Jr, 1963] to infer hierarchical structures which may be present in distance matrices. Second, we will measure correlation between distance matrices, by comparing d(c, c′ ) across different distance functions d. Belief Elicitation Behavioral observations offer a lens into how an LLM updates its beliefs dynamically over the course of a story. To operationalize this, we input a story text into an LLM up until some time t, i.e., x1:t , and then append a query qc to the LLM’s input text which asks the LLM to rate on a scale from 0 to 10 how much a concept c applies to the text x1:t . We prompt models to respond with an integer in the range 0 to 10, i ∈ [0, 1, . . . 10] (full prompts listed in App. B), and we take their estimate yt,c as a weighted average of their token probabilities for each possible integer value, i.e.: 10 1 X i · p(y = i | x1:t , qc ) (3) yt,c = E[y = ic ] = 10 i=0 Each yt,c can be considered as a behavioral estimate of the model’s belief in concept c at time t. We repeat this procedure for each queried concept qc , and the behavioral belief state yt is comprised of all queried concepts: yt = {yt,c1 , yt,c2 , . . . yt,ck }. By concatenating this sequence of belief probabilites yt = p(a | x1:t ) for each timestep, we form a belief trajectory y1:T = (y1 , y2 , . . . yT ) across the entire span T of a story. Iterating across a dataset of stories, we collect behavioral data Y ∈ RN ×k where k = 6 in our experiments. Linear Probes Next, we use probes [Alain and Bengio, 2017, Hewitt and Liang, 2019, Conneau et al., 2018, Tenney et al., 2019a, Belinkov et al., 2017, Belinkov, 2022, Tenney et al., 2019b] to predict an LLM’s output behavior yt,c from its hidden activations zt,ℓ . To collect activations, we input the text of a story x1:t from the beginning until sentence t, and collect residual activations zℓ,t at each layer ℓ for the final token. Only the raw content of the story x1:t is presented as input to the LLM, without any specific concepts mentioned. Given dataset of activations Zℓ ∈ RN ×q (where q = 4096 in our case) across stories, we fit linear probes to predict behavioral beliefs yt,c : ybt,a = fθ (zt,ℓ ), using linear regression fθ (z) = θ⊤ z + θ0 with L2 sparsity penalty. Lastly, we fit isotonic regressions 6

Behavior Manifolds 𝓜y

Activation Manifolds 𝓜z

Figure 5: Steering along manifolds When we steer the story shown in Figs. 1 3, the story’s trajectory in belief space shifts towards the parts of the manifold that corresponds to a particular concept. Each figure here shows the effect of steering the trajectory bt towards a particular concept c, along with the manifold My or Mz with each point colored by the value yt,c for that concept. Results for all concepts listed in App. C.

to calibrate probes and map fθ (v) onto the scale [0, 1] (App. H) [Niculescu-Mizil and Caruana, 2005]. Probes are trained and calibrated on a larger training dataset and tested on a held out test set. Activation Steering We next aim to verify that the representations we identify are causally involved in determining behavior. To do so, we intervene on latent activations in an LLM to influence its beliefs. The class of methods we will use is activation addition steering, in other words, methods where a steering vector is constructed for a given layer and concept vc,ℓ . Activations are steered at a specific layer by intervening on the LLM during its forward pass and patching activations zℓ (x1:t ) to add in the steering vector, multiplied by some scalar magnitude α, i.e., zeℓ (x1:t ) = zℓ (x1:t ) + α vc,ℓ . We use two primary methods for activation steering: linear probe weights and difference in means θ steering vectors. For linear probes, we directly use the normalized parameter vector ∥θ∥ for a given attribute. Difference-in-Means (DIM) vectors [Bau et al., 2019, Panickssery et al., 2024, Turner et al., 2024, Marks and Tegmark, 2024, Rimsky et al., 2024], are constructed by taking the mean activations for two contrasting datasets vc,ℓ = zℓ (xc ) − zℓ (x¬c ).

4

Experiments

We use the SimpleStories dataset [Finke et al., 2025], a collection of synthetically generated short stories with various themes and styles. In our analyses, we use a training dataset of 2500 randomly sampled stories, with 500 stories each for each of the following “style” categories: adventure, classic, lighthearted, melancholy, and tragic, as well as a held-out test dataset with 500 stoies. For analysis, the conceptual domains we use are Emotions, Genres, and Arbitrary, and for each domain we test between 6 concepts. These domains were chosen such that Emotions and Genres should be expected to have a latent conceptual structure, such as hierarchy, except for the Arbitrary domain which serves as a counter-example and is expected to have less clear structure, and less predictive low-dimensional embeddings. For dimensionality reduction, we filter our training dataset to the 1000 sentences which maximally activate each concept, with a maximum 3 data points for a single story. The experiments presented here all use llama-3.1-8b-instruct model [Grattafiori et al., 2024] with 4-bit weight quantization for efficiency [Dettmers et al., 2023].

5

Results

Behavioral beliefs can be linearly decoded from activations We find rich behavioral dynamics in Llama-3.1-8b [Grattafiori et al., 2024] for many attributes in nearly all stories in our dataset, 7

Emotions Genres

Figure 6: Steering entanglement follows manifold geometry We find that steering for a target concept c (like sadness) often increases belief in related but unintended concepts c′ (like anger). (Left) Steering effect, or change in yt,c , when steering for a particular target concept c (y-axes on heatmaps), and measuring belief in query concept c′ . Emotions domain is on top, Genres on bottom. (Middle) Steering effect can be predicted from embedding similarity dMy . (Right) Steering effect is significantly higher for the target concept c compared to the mean effect across other concepts c′ . However, when we cluster concepts according to the top level of the hierarchies in Fig. 4, the effect on the “unintended” cluster disppears for the Emotions and Genres domains. We see lower on-target effects and higher off-target effects in the manifold of Arbitrary concepts, for which the concepts do not share geometric structure. which follow the semantic content of each story in subjectively reasonable ways (Figs. 1, 3) 3 . Our probes at layer ℓ = 9 are able to predict behavioral belief dynamics with high accuracy (Figs. 3), achieving .09 RMSE on the Emotions domain, .09 RMSE on the Genres domain, and .11 RMSE on the Arbitrary domain (see App. E for analysis across layers). These results support our claim that the behavioral signatures we find are reflective of beliefs that the LLM holds while reading a story, since we can predict behavior from the model’s activations even when it is not instructed to consider specific concepts. Shared structure in low-dimensional belief and representation manifolds We find strong qualitative and quantitative structure in the geometry of My and Mz (Fig. 3) for the Emotions and Genres domains, and belief trajectories b1:T follow relatively smooth and interpretable paths. Behavioral embeddings My closely follow activation embeddings Mz (Fig. 1), particularly for the Emotions and Genres domains. This is true even when we only compare two-dimensional centroids in My for each concept. In order to measure similarity between low-dimensional spaces, we map data points in these spaces to distance matrices, as shown in Fig. 4 (refer to Sec. 3 for details). We find that the resulting distance matrices are highly correlated between values embedded into the behavior manifold My and activation manifold Mz (Pearson’s r = .92, p < .001 for Emotions, r = .89, p < .001 for Genres, and r = .71, p < .001 for Arbitrary). We find that the hierarchies inferred in Fig. 4 directly correspond to our qualitative observations of My , and inferred hierarchies are equal between My and Mz for the Emotions and Genres domains. Finally, we compare the embedding centroids we learn for the Emotions domain to human data from Russell and Mehrabian [1977], where people rated emotion words according to Valence and Arousal, and Dominance 4 (Fig. 4, Right). We find that our centroid embeddings are a close match for human emotion ratings on the dimensions of Valence and Arousal, and that the distance matrix for the human data is highly correlated with My and Mz (r = .93, p < .001 for My ), complementing prior work demonstrating similarity of emotion organization in language models and humans [Zhao et al., 2025, Sofroniew et al., 2026, Sun et al., 2026]. Manifold geometry predicts steering effects We find that activation steering with linear probes and difference-in-means are effective in steering LLM beliefs (Fig. 6). With linear probes, we found that steering with only a single layer was ineffective, since later layers would correct for the intervention and nullify its effects (App. F). Steering simultaneously with vectors across a span of 3 An interactive dashboard with belief dynamics and trajectories for all stories in our test set is available at: https: //conceptual-beliefs.streamlit.app 4We limit the space to Valence and Arousal in line with circumplex theory [Russell, 1980] and to have a two-dimensional space.

8

7 layers corrected for this. With difference-in-means steering we did not encounter this issue, and instead found steering at a single layer to be effective. Next, we found that steering for one concept often leads to a change in behavior for other concepts (Fig. 6). Crucially, steering entanglement between concepts mirrors the geometry of the conceptual domains, e.g. steering for a negative emotion such as sadness leads to an increase in anger ratings and a decrease in happines ratings. We estimated steering entanglement by comparing the effect on the targeted concept to the average effect of steering on our other measured concepts. Comparing across steering methods, we find that difference in means steering, compared to linear probes, have less effect on unintended concepts, but they also have a smaller maximum effect on the target concept (Fig. 6, Right). We also find that steering entanglement can be predicted based on the structure of our learned manifold My . Steering effect between two concepts is correlated with the distance between their centroids in My (r = .65, p < .001 for Emotions, r = .42, p = .01 for Theme; Fig. 6, Center Left). We can also use a linear model to predict out-of-sample the degree of effect that steering for one concept will have for another queried concept (i.e., c in qc ; Fig. 6, Center Right). Finally, we re-analyzed steering effect on target or unintended concepts by using the top-level clustering of the dendrograms that we infer for My to measure the steering effect of concepts within a cluster, against the steering effect on concepts outside this cluster. E.g. in the emotion domain, we have two clusters, one with {happiness, surprise} and one with the other four emotions.

6

Discussion

Our results broadly support our theory that LLMs operate over low-dimensional conceptual belief spaces which group into structured domains of related dimensions. We find support that our behavioral probe is qualitatively working as expected by examining yt,c , and that this can be predicted from zt with linear probes suggests that the same information is represented in the LLM’s residual stream when it only processes the story text x1:t . The manifolds we learn My , Mz have rich structure, and where behavior My and activation Mz manifolds are highly correlated and share the same hierarchical structure for the domains of Genres and Emotions [Sofroniew et al., 2026, Zhao et al., 2025, Dong et al., 2025]. We can use linear activation steering to alter model behavior and representations, shifting the in-context learning trajectories for different stories along My and Mz . We also observe steering entanglement across concepts, where steering for one concept unintentionally also shifts model beliefs for another concept, and this steering entanglement can be predicted based on the hierarchical structure in My . Our work is a first step towards understanding conceptual belief spaces in LLMs, and for developing a principaled theoretical framework which unifies geometric theories of conceptual representation with probabilistic theories of learning. We hand-select three domains with six concepts each, but our method is limited by how we chose domains and concepts based on prior knowledge. This parallels the hand-engineering of a concept space in Bayesian cognitive science [Tenenbaum et al., 2011], although like with these methods [Wong et al., 2023], a promising direction for future work will be to apply “auto-interpretability” methods [Bills et al., 2023, Paulo et al., 2024] for proposing conceptual domains for a given LLM task. Another limitation is that the concepts we test are treated as unitary and non-compositional, and are also global for the story as a whole, rather than applying to e.g. a particular character in a story. We hope to extend these methods in future work with much richer conceptual belief spaces, with more elaborate concepts. Finally, another question we hope to explore in future work is how conceptual belief spaces shape uncertainty in long-form text generation [Bigelow et al., 2024, Zur et al., 2025, Ahdritz et al., 2024, Boppana et al., 2026, Stolfo et al., 2024, Han et al., 2024], in addition to language understanding. This work represents an early step towards a theoretical foundation for LLM interpretability which unifies principles of Bayesian program learning [Tenenbaum et al., 2011, Lake et al., 2017, Ullman and Tenenbaum, 2020] and conceptual spaces [Gärdenfors, 2000, Gärdenfors and Williams, 2001] in cognitive science. However, much remains to be done in further solidifying this foundation. For example, our results raise the questions of what effect different kinds of activation steering could have on belief trajectories, and whether a new steering could be developed which takes advantage of the manifolds M. Our framework also raises the question of how, specifically, these conceptual spaces relate to sophisticated behaviors involving likelihood p(c | x) and predictive distributions p(y | c).

9

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A

Story Text

Here in Fig. 7, we provide the full text for the story shown in Figs. 1, 3, 5. i 1 2 3 4 5 6 7 8 9 10 11

Sentence From a hidden corner in a park, a boy named Samuel found an old lantern. When he turned it on, a bright light shot out, revealing a dark hole in the ground. Curious, he leaned in and fell straight down into the underground. The air was thick and smelled of damp earth. As he stood up, he saw he was in a strange world where time seemed to stop. But soon, he heard cries for help. Following the sound, he found a group of creatures trapped in a cave, scared and alone. Thinking quickly, Samuel gathered rocks and started to clear the entrance. The creatures cheered as he worked. Finally, he pulled the last rock away, and the entrance was open. The creatures ran out, thanking him for his bravery, while Samuel realized he had found true friends in an unexpected place.

Figure 7: Full text for story in Figs. 1, 3, 5, split into numbered sentences.

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B

Belief Query Prompt

In the following, we present the specific prompts qc that we used to behaviorally query for the model’s beliefs yt,c in specific concepts. Emotion Query Prompt Consider the following story: ‘‘‘ {story} ‘‘‘ Now, your task is to determine the emotional content of this story, specifically for the emotion {emotion_noun}. Respond with only a single word, an integer in the range [0, 10], where 0 is not at all {emotion_adjective}, 5 is neutral, and 10 is the most { emotion_adjective}. What is the level of {emotion_noun} of this story?

Genre Query Prompt Consider the following story: ‘‘‘ {story} ‘‘‘ Now, your task is to determine the thematic content of this story, specifically for the theme "{genre}". Respond with only a single word, an integer in the range [0, 10], where 0 is not at all {genre}, 5 is neutral, and 10 is the most {genre}. How much does this story match the theme "{genre}"?

Arbitrary Query Prompt Consider the following story: ‘‘‘ {story} ‘‘‘ Now, your task is to determine whether the concept "{concept}" applies to this story. Respond with only a single word, an integer in the range [0, 10], where 0 means the concept is very unlikely, 5 is neutral, and 10 means the concept is very likely. Does the concept "{concept}" apply to this story?

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Surprise

Sadness

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Lighthearted

Fairy tale

Adventure

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Magic

Animals

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Figure 8: Steering effects for each individual concept c with linear probe, projected into My for each domain Surprise

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Figure 9: Steering effects for each individual concept c with linear probe, projected into Mh for each domain

C

Steering Effects for All Concepts and Domains

Here, in Fig. 8 and Fig. 9 we present our main results in Figure 5 for all three domains, and for each concept c in each domain.

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Figure 10: Distance matrix results at in Fig. 4 for Arbitrary Domain.

D

Main Analyses for Arbitrary Domain

We show distance matrix analysis (Fig. 10) and steering entanglement (Fig. 11) for the Arbitrary domain. We find that, while Mz has clear structure in the distance matrix, this structure is less similar to My than is the case for our other two domains. We also find that structure in My is not predictive of steering entanglement in this domain, as it is for Emotions and Genres. Taken together, these results support our hypothesis that a relatively random set of concepts grouped together will not satisfy our expected criteria for being a domain. That said, it is not surprising that we find structure in Mz and My given that there are likely various subtler correlations between the concepts in the Arbitrary domain and in the max-activating examples. For example, in our story dataset, animals and magic are loosely correlated since many stories with animals also involve talking animals, and thus magic.

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Figure 11: Steering entanglement and prediction from My for Arbitrary domain, as in Fig. 6.

E

Selecting Optimal Layer for Probe

We use layer 9 in our steering experiments, which we select as the layer where linear probes for all domains are approximately optimal, as shown in Fig. 12

19

Linear Probe Error by Layer Domain Emotion Theme Singleton

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Figure 12: Linear accuracy for each layer, across each domain.

F

Probe Steering Effects by Layer

We empirically find that steering with linear probe weights at a single layer does not change model behavior. To better understand why this happened, we used our linear probes for a set of layers ℓ spaced throughout the model to measure whether steering effect actually occurs, but disappears at later layers due to model self-repair. We find that indeed, with one layer, steering effect occurs at the targeted layer but disappears quickly thereafter (Fig. 13). If we instead steer at a range of layers, the effect is able to persevere all the way to the model output (Fig. 14).

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Effect of Steering Happiness on Each Layer Probe Layers: [9] Last 0 Tokens Happiness

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Figure 13: Using probe weights to steer at layer 8 only, we see that steering effect disappears after a few layers. Note: layer indexes in title are off by 1.

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Figure 14: Using probe weights to steer at layers 7-14, we see that steering effect perseveres until the output layer. Note: layer indexes in title are off by 1.

G

Behavioral Data Distributions

As a basic metric of how correlated our raw data yt,c is across concepts, in Figs. 15, 16, 17 we show correlations and histograms for each individual concept c and each pair of concepts across all domains.

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Happiness

1.00 0.75 0.50 0.25 0.00 0.25 0.50 0.75 r 2 = 0.05

Surprise

0.13x + 0.53 0.8 Eq: p: 0.000

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Eq: 0.64x + 0.84

1.0 p: 0.000 0.8

Eq: 0.43x + 0.76 p: 0.000

0.6 0.4 0.2 0.0 0.29x + 0.28 1.0 Eq: p: 0.000

Eq: 0.07x + 0.08 p: 0.003

Eq: 0.22x + 0.01 p: 0.000

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0.0 1.4 r 2 = 0.27 Eq: 0.47x + 0.68 1.2 p: 0.000 1.0 0.8 0.6 0.4 0.2 0.0

Eq: 0.46x + 0.16 p: 0.000

2 = 0.20 r 2 = 0.03 0.7 rEq: 0.13x + 0.12 Eq: 0.09x + 0.00 p: 0.000 0.6 p: 0.000 0.5 0.4 0.3 0.2 0.1 0.0 0.00 0.25 0.50 0.75 1.00 0.2 0.4 0.6 Happiness Surprise

Eq: 0.32x + 0.27 p: 0.000

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0.4 Disgust

0.6

Figure 15: Correlations in yt,c for each pair of concepts in the Emotions domain. A subset of 2000 random data points are shown here.

H

Calibrating Linear Probes

We empirically observed that when plotting probe predictions ybt,c against ground truth yt,c , predictions were systematically biased, indicative of miscalibration. To rectify this, we applied isotonic regression, which largely corrects this bias (Fig. 18).

22

Lighthearted

0.8 0.6 0.4 0.2 0.0

Fairy tale

0.8

r 2 = 0.15

Eq: 0.33x + 0.42 p: 0.000

0.6 0.4 0.2

Adventure

0.8

r 2 = 0.05

r 2 = 0.27

r 2 = 0.22

r 2 = 0.01

r 2 = 0.17

r 2 = 0.70

r 2 = 0.09

r 2 = 0.10

r 2 = 0.14

r 2 = 0.50

r 2 = 0.00

r 2 = 0.01

r 2 = 0.48

Eq: 0.22x + 0.52 p: 0.000

Eq: 0.60x + 0.29 p: 0.000

0.6 0.4 0.2 0.0 1.0

Suspenseful

0.8

Eq: 0.43x + 0.83 p: 0.000

Eq: 0.12x + 0.51 p: 0.000

Eq: 0.39x + 0.33 p: 0.000

0.6 0.4 0.2 0.0

Tragic

0.8

Eq: 0.88x + 0.92 p: 0.000

Eq: 0.38x + 0.65 p: 0.000

Eq: 0.35x + 0.64 p: 0.000

Eq: 0.44x + 0.16 p: 0.000

0.6 0.4 0.2 0.0 0.8

Eq: 0.59x + 0.61 p: 0.000

Eq: 0.05x + 0.30 p: 0.025

Eq: 0.10x + 0.21 p: 0.000

r 2 = 0.37

Eq: 0.64x 0.10 p: 0.000

Eq: 0.48x + 0.07 p: 0.000

Horror

0.6 0.4 0.2 0.0 0.00 0.25 0.50 0.75 Lighthearted

0.2

0.4 0.6 Fairy tale

0.8

0.0 0.2 0.4 0.6 0.8 Adventure

0.0

0.2

0.4 0.6 Suspenseful

0.8

0.0 0.2 0.4 0.6 0.8 Tragic

0.0

0.2

0.4 0.6 Horror

0.8

Figure 16: Correlations in yt,c for each pair of concepts in the Genres domain. A subset of 2000 random data points are shown here.

I

Further Analysis of Steering Effects

In Fig. 19 we show the effects of steering for two concepts happiness and sadness on belief dynamics in yt,c , as well as the effect of steering at varying magnitude α. Results shown here are for the linear probe.

23

1.00 0.75 Magic

0.50 0.25 0.00 0.25 1.0

Animals

0.8

r 2 = 0.06

Eq: 0.29x + 0.17 p: 0.000

0.6 0.4 0.2 0.0 1.0

Curiosity

0.8

r 2 = 0.16

r 2 = 0.06

Eq: 0.24x + 0.63 p: 0.000

Eq: 0.12x + 0.70 p: 0.000

r 2 = 0.01

r 2 = 0.00

r 2 = 0.00

r 2 = 0.19

r 2 = 0.02

r 2 = 0.09

r 2 = 0.02

r 2 = 0.00

r 2 = 0.00

r 2 = 0.00

r 2 = 0.20

0.6 0.4 0.2 1.0

Teamwork

0.8

Eq: 0.14x + 0.47 p: 0.000

Eq: 0.06x + 0.39 p: 0.007

Eq: 0.02x + 0.40 p: 0.671

0.6 0.4 0.2

Creativity

0.0 1.0 0.9 0.8 0.7 0.6 0.5 0.4

Responsibility

0.8

Eq: 0.12x + 0.75 p: 0.000

Eq: 0.03x + 0.72 p: 0.041

Eq: 0.03x + 0.79 p: 0.000

Eq: 0.02x + 0.71 p: 0.095

Eq: 0.13x + 0.71 p: 0.000

Eq: 0.03x + 0.79 p: 0.000

Eq: 0.06x + 0.75 p: 0.007

Eq: 0.21x + 0.62 p: 0.000

r 2 = 0.01

Eq: 0.23x + 0.52 p: 0.000

0.6 0.4 0.2 0.00 0.25 0.50 0.75 Magic

0.00 0.25 0.50 0.75 1.00 Animals

0.25 0.50 0.75 1.000.00 0.25 0.50 0.75 1.00 Curiosity Teamwork

0.4

0.6 0.8 Creativity

1.0 0.2

0.4 0.6 0.8 Responsibility

Figure 17: Correlations in yt,c for each pair of concepts in the Arbitrary domain. A subset of 2000 random data points are shown here.

J

Belief Dynamics for Additional Stories

The belief dynamics for each input text has its own nuanced story to tell. Here, in Fig. 20 we show two additional stories other than the one story considered in the main text. An interactive dashboard with belief dynamics and trajectories for all stories in our test set is available at: https: //conceptual-beliefs.streamlit.app.

24

0.00 0.25 0.0

Predicted Probability

1.00

sadness r=0.92

0.75 0.50 0.25 0.00 0.25

1.2 1.0 0.8 0.6 0.4 0.2 0.0 0.2

0.2 0.4 0.6 0.8 Ground Truth Probability

1.0

r=0.87

0.2 0.4 0.6 0.8 Ground Truth Probability

1.2 1.0 0.8 0.6 0.4 0.2 0.0 0.2

1.0

0.0

0.2 0.4 0.6 0.8 Ground Truth Probability

0.2 0.4 0.6 0.8 Ground Truth Probability

1.0

disgust

0.6 0.4 0.2 0.0 0.2 0.4 0.6 0.8 Ground Truth Probability

0.2 0.2 0.4 0.6 0.8 Ground Truth Probability

sadness

0.4 0.2 0.0

0.2 0.4 0.6 0.8 Ground Truth Probability

0.2

0.6 0.4 0.2 1.0

0.0

0.2 0.4 0.6 0.8 Ground Truth Probability

1.0

anger r=0.89

0.8 0.6 0.4 0.2

1.0

r=0.89

0.8

0.2 0.4 0.6 0.8 Ground Truth Probability

0.4

0.0

1.0

fear

0.0

0.6

1.0

r=0.94

surprise

r=0.92

0.8

0.0

1.0

0.6

0.0

1.0

0.0

0.8

1.0

r=0.83

0.0

0.4

0.0

0.8

0.2

0.6

1.0

r=0.85

1.0

0.8

0.0

1.0

anger

0.0

fear

0.0

0.2

1.0

Predicted Probability

Predicted Probability

0.0

0.4 0.0

1.0

Predicted Probability

1.25

0.2 0.4 0.6 0.8 Ground Truth Probability

0.6

happiness r=0.94

Predicted Probability

0.25

0.8

Predicted Probability

0.50

Predicted Probability

Predicted Probability

Predicted Probability

0.75

1.0 Predicted Probability

1.0

1.00

Calibrated Linear Probe

surprise

r=0.91

Predicted Probability

happiness r=0.92

Predicted Probability

Uncalibrated Linear Probe

1.25

0.0

0.2 0.4 0.6 0.8 Ground Truth Probability

1.0

disgust r=0.87

0.8 0.6 0.4 0.2 0.0

0.0

0.2 0.4 0.6 0.8 Ground Truth Probability

1.0

Figure 18: (Left) We find that probe predictions ybt,c are initially miscalibrated with respect to ground truth yt,c . (Right) After applying isotonic regression, predictions are more calibrated and less systematically biased. Steering with Happiness Vector

Steering with Sadness Vector

Figure 19: (Left) We observe that activation steering alters model belief dynamics, depending on which concept is targeted. (Right) Steering effect varies systematically as a function of steering vector magnitude. We also observe entanglement where steering effects unintended concepts, e.g. steering for sadness impacts belief in anger.

K

Sentence Index Encoded in Activation Manifold

We find that Mz not only encodes the structure of the domain, as in Fig. 5, but it also encodes sentence index t, i.e., an estimate of the current progress within a story (Fig 21).

25

Belief in Attribute

Emotions

Arbitrary

0.8

0.8

0.6

0.6 Happiness Surprise 0.4 Sadness Anger 0.2 Fear Disgust 0.0

0.6 Lighthearted Fairy tale Adventure 0.4 Suspenseful 0.2 Tragic Horror

0.4 0.2 0.0

Belief in Attribute

Genres

0.8

0

5

10

15

20

25

30

35

0

5

10

15

20

25

30

35

0

1.0

1.0

1.0

0.8

0.8

0.8

0.6

0.6

0.6

0.4

0.4

0.4

0.2

0.2

0.0

1

2

3

4

5

6

Sentence Index

7

8

9

0.0

Magic Animals Curiosity Teamwork Creativity Responsibility 5

10

2

3

15

20

25

4

5

6

30

35

0.2 1

2

3

4

5

6

Sentence Index

7

8

9

0.0

1

Sentence Index

7

8

9

Figure 20: Belief Dynamics in yt,c for two additional stories.

Story Progress

Activation PCA 2

0.2 0.4 0.6 0.8 1.0

Emotion

Activation PCA 2

Disgust Sadness Happiness Anger Surprise Fear

Activation PCA 1

Figure 21: PCA of activations for max activating examples, colored by the story progress, i.e., sentence index (Top) and by max-activating emotion label (Bottom)

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