Springer Nature OAopen access
A gamified AI movement assessment and feedback approach for university students in physical education: Effects on movement skills, learning engagement, and behavioral patterns
Computer Science, Computers and Education, Educational Technology, User Interfaces and Human Computer Interaction, Education, general, Information Systems Applications (incl.Internet)
This document is indexed with metadata only — full text is not available in the archive for this record.
Open the official source ↗
Related documents
Record · ID 219877
Retrieved via
Conceptio — every document is proof-bundled with source, license, and retrieval metadata.