NCBI PubMed Central
open access
Exploring the Effects of Serious Games (Immersive Virtual Reality Versus Web-Based Platforms) on Interprofessional Education Among Undergraduate Health Care Students: Randomized Controlled Trial and Multimethod Study.
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- Training for the Digital Clinical Environment: Preliminary Findings in Implementation of Electronic Health Record Platform in Medical Education.#255426
- Students' Experiences of Presence and Learning Across Simulated and Virtual Patient Formats: A Cross-Sectional Study.#338314
- Why, how, and whether to assess digital health literacy.#196119
- Progress in educational theory and translational implementation of simulation-based education for healthcare professionals: an integrative analysis from theory to effectiveness.#1091078
- Virtual Horizons in Medicine: The Role of the Metaverse in Transforming Medical Education-A Qualitative Scoping Review.#1080446
Record · ID 227950
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive