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Glinda of Oz In Which Are Related the Exciting Experiences of Princess Ozma of Oz, and Dorothy, in Their Hazardous Journey to the Home of the Flatheads, and to the Magic Isle of the Skeezers, and How They Were Rescued from Dire Peril by the Sorcery of Glinda the Good

Baum, L. Frank (Lyman Frank), 1856-1919 · Project Gutenberg
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adventureandadventurersanimalsdorothyfictitiouscharacter)fantasyliteraturegalegoodandeviljuvenilefictionmagic
Oz (Imaginary place) -- Juvenile fiction, Fantasy literature, War stories, Adventure and adventurers -- Juvenile fiction, Voyages and travels -- Juvenile fiction, Magic -- Juvenile fiction, Courage -- Juvenile fiction, Good and evil -- Juvenile fiction, Animals, Mythical -- Juvenile fiction, Gale, Dorothy (Fictitious character) -- Juvenile fiction, Witches -- Juvenile fiction, Tribes -- Juvenile fiction

Chapter Twenty A Puzzling Problem Glinda the Good, having decided to try her sorcery upon the abandoned submarine, so that it would obey her commands, asked all of her party, including the Skeezers, to withdraw from the shore of the lake to the line of palm trees. She kept with her only the little Wizard of Oz, who was her pupil and knew how to assist her in her magic rites. When they two were alone beside the stranded boat, Glinda said to the Wizard: "I shall first try my magic recipe No. 1163, which is intended to make inanimate objects move at my command. Have you a skeropythrope with you?" "Yes, I always carry one in my bag," replied the Wizard. He opened his black bag of magic tools and took out a brightly polished skeropythrope, which he handed to the Sorceress. Glinda had also brought a small wicker bag, containing various requirements of sorcery, and from this she took a parcel of powder and a vial of liquid. She poured the liquid into the skeropythrope and added the powder. At once the skeropythrope began to sputter and emit sparks of a violet color, which spread in all directions. The Sorceress instantly stepped into the middle of the boat and held the instrument so that the sparks fell all around her and covered every bit of the blackened steel boat. At the same time Glinda crooned a weird incantation in the language of sorcery, her voice sounding low and musical. After a little the violet sparks ceased, and those that had fallen upon the boat had disappeared and left no mark upon its surface. The ceremony was ended and Glinda returned the skeropythrope to the Wizard, who put it away in his black bag. "That ought to do the business all right," he said confidently. "Let us make a trial and see," she replied. So they both entered the boat and seated themselves. Speaking in a tone of command the Sorceress said to the boat: "Carry us across the lake, to the farther shore." At once the boat backed off the sandy beach, turned its prow and moved swiftly over the water. "Very good—very good indeed!" cried the Wizard, when the boat slowed up at the shore opposite from that whence they had departed. "Even Coo-ee-oh, with all her witchcraft, could do no better." The Sorceress now said to the boat: "Close up, submerge and carry us to the basement door of the sunken island—the door from which you emerged at the command of Queen Coo-ee-oh." The boat obeyed. As it sank into the water the top sections rose from the sides and joined together over the heads of Glinda and the Wizard, who were thus enclosed in a water-proof chamber. There were four glass windows in this covering, one on each side and one on either end, so that the passengers could see exactly where they were going. Moving under water more slowly than on the surface, the submarine gradually approached the island and halted with its bow pressed against the huge marble door in the basement under the Dome. This door was tightly closed and it was evident to both Glinda and the Wizard that it would not open to admit the underwater boat unless a magic word was spoken by them or someone from within the basement of the island. But what was this magic word? Neither of them knew. "I'm afraid," said the Wizard regretfully, "that we can't get in, after all. Unless your sorcery can discover the word to open the marble door." "That is probably some word only known to Coo-ce-oh," replied the Sorceress. "I may be able to discover what it is, but that will require time. Let us go back again to our companions." "It seems a shame, after we have made the boat obey us, to be balked by just a marble door," grumbled the Wizard. At Glinda's command the boat rose until it was on a level with the glass dome that covered the Skeezer village, when the Sorceress made it slowly circle all around the Great Dome. Many faces were pressed against the glass from the inside, eagerly watching the submarine, and in one place were Dorothy and Ozma, who quickly recognized Glinda and the Wizard through the glass windows of the boat. Glinda saw them, too, and held the boat close to the Dome while the friends exchanged greetings in pantomime. Their voices, unfortunately, could not be heard through the Dome and the water and the side of the boat. The Wizard tried to make the girls understand, through signs, that he and Glinda had come to their rescue, and Ozma and Dorothy understood this from the very fact that the Sorceress and the Wizard had appeared. The two girl prisoners were smiling and in safety, and knowing this Glinda felt she could take all the time necessary in order to effect their final rescue. As nothing more could be done just then, Glinda ordered the boat to return to shore and it obeyed readily. First it ascended to the surface of the water, then the roof parted and fell into the slots at the side of the boat, and then the magic craft quickly made the shore and beached itself on the sands at the very spot from which it had departed at Glinda's command. All the Oz people and the Skeezers at once ran to the boat to ask if they had reached the island, and whether they had seen Ozma and Dorothy. The Wizard told them of the obstacle they had met in the way of a marble door, and how Glinda would now undertake to find a magic way to conquer the door. Realizing that it would require several days to succeed in reaching the island raising it and liberating their friends and the Skeezer people, Glinda now prepared a camp half way between the lake shore and the palm trees. The Wizard's wizardry made a number of tents appear and the sorcery of the Sorceress furnished these tents all complete, with beds, chairs, tables, flags, lamps and even books with which to pass idle hours. All the tents had the Royal Banner of Oz flying from the centerpoles and one big tent, not now occupied, had Ozma's own banner moving in the breeze. Betsy and Trot had a tent to themselves, and Button Bright and Ojo had another. The Scarecrow and the Tin Woodman paired together in one tent and so did Jack Pumpkinhead and the Shaggy Man, Cap'n Bill and Uncle Henry, Tik-Tok and Professor Wogglebug. Glinda had the most splendid tent of all, except that reserved for Ozma, while the Wizard had a little one of his own. Whenever it was meal time, tables loaded with food magically appeared in the tents of those who were in the habit of eating, and these complete arrangements made the rescue party just comfortable as they would have been in their own homes. Far into the night Glinda sat in her tent studying a roll of mystic scrolls in search of a word that would open the basement door of the island and admit her to the Great Dome. She also made many magical experiments, hoping to discover something that would aid her. Yet the morning found the powerful Sorceress still unsuccessful. Glinda's art could have opened any ordinary door, you may be sure, but you must realize that this marble door of the island had been commanded not to open save in obedience to one magic word, and therefore all other magic words could have no effect upon it. The magic word that guarded the door had probably been invented by Coo-ee-oh, who had now forgotten it. The only way, then, to gain entrance to the sunken island was to break the charm that held the door fast shut. If this could be done no magic would be required to open it. The next day the Sorceress and the Wizard again entered the boat and made it submerge and go to the marble door, which they tried in various ways to open, but without success. "We shall have to abandon this attempt, I think," said Glinda. "The easiest way to raise the island would be for us to gain admittance to the Dome and then descend to the basement and see in what manner Coo-ee-oh made the entire island sink or rise at her command. It naturally occurred to me that the easiest way to gain admittance would be by having the boat take us into the basement through the marble door from which Coo-ee-oh launched it. But there must be other ways to get inside the Dome and join Ozma and Dorothy, and such ways we must find by study and the proper use of our powers of magic." "It won't be easy," declared the Wizard, "for we must not forget that Ozma herself understands considerable magic, and has doubtless tried to raise the island or find other means of escape from it and failed." "That is true," returned Glinda, "but Ozma's magic is fairy magic, while you are a Wizard and I am a Sorceress. In this way the three of us have a great variety of magic to work with, and if we should all fail it will be because the island is raised and lowered by a magic power none of us is acquainted with. My idea therefore is to seek—by such magic as we possess—to accomplish our object in another way." They made the circle of the Dome again in their boat, and once more saw Ozma and Dorothy through their windows and exchanged signals with the two imprisoned girls. Ozma realized that her friends were doing all in their power to rescue her and smiled an encouragement to their efforts. Dorothy seemed a little anxious but was trying to be as brave as her companion. After the boat had returned to the camp and Glinda was seated in her tent, working out various ways by which Ozma and Dorothy could be rescued, the Wizard stood on the shore dreamily eying the outlines of the Great Dome which showed beneath the clear water, when he raised his eyes and saw a group of strange people approaching from around the lake. Three were young women of stately presence, very beautifully dressed, who moved with remarkable grace. They were followed at a little distance by a good-looking young Skeezer. The Wizard saw at a glance that these people might be very important, so he advanced to meet them. The three maidens received him graciously and the one with the golden hair said: "I believe you are the famous Wizard of Oz, of whom I have often heard. We are seeking Glinda, the Sorceress, and perhaps you can lead us to her." "I can, and will, right gladly," answered the Wizard. "Follow me, please." The little Wizard was puzzled as to the identity of the three lovely visitors but he gave no sign that might embarrass them. He understood they did not wish to be questioned, and so he made no remarks as he led the way to Glinda's tent. With a courtly bow the Wizard ushered the three visitors into the gracious presence of Glinda, the Good. Chapter Twenty-One The Three Adepts The Sorceress looked up from her work as the three maidens entered, and something in their appearance and manner led her to rise and bow to them in her most dignified manner. The three knelt an instant before the great Sorceress and then stood upright and waited for her to speak. "Whoever you may be," said Glinda, "I bid you welcome." "My name is Audah," said one. "My name is Aurah," said another. "My name is Aujah," said the third. Glinda had never heard these names before, but looking closely at the three she asked: "Are you witches or workers in magic?" "Some of the secret arts we have gleaned from Nature," replied the brownhaired maiden modestly, "but we do not place our skill beside that of the Great Sorceress, Glinda the Good." "I suppose you are aware it is unlawful to practice magic in the Land of Oz, without the permission of our Ruler, Princess Ozma?" "No, we were not aware of that," was the reply. "We have heard of Ozma, who is the appointed Ruler of all this great fairyland, but her laws have not reached us, as yet." Glinda studied the strange maidens thoughtfully; then she said to them: "Princess Ozma is even now imprisoned in the Skeezer village, for the whole island with its Great Dome, was sunk to the bottom of the lake by the witchcraft of Coo-ee-oh, whom the Flathead Su-dic transformed into a silly swan. I am seeking some way to overcome Coo-ee-oh's magic and raise the isle to the surface again. Can you help me do this?" The maidens exchanged glances, and the white-haired one replied: "We do not know; but we will try to assist you." "It seems," continued Glinda musingly, "that Coo-ee-oh derived most of her witchcraft from three Adepts at Magic, who at one time ruled the Flatheads. While the Adepts were being entertained by Coo-ee-oh at a banquet in her palace, she cruelly betrayed them and after transforming them into fishes cast them into the lake. "If I could find these three fishes and return them to their natural shapes—they might know what magic Coo-ee-oh used to sink the island. I was about to go to the shore and call these fishes to me when you arrived. So, if you will join me, we will try to find them." The maidens exchanged smiles now, and the golden-haired one, Audah, said to Glinda: "It will not be necessary to go to the lake. We are the three fishes." "Indeed!" cried Glinda. "Then you are the three Adepts at Magic, restored to your proper forms?" "We are the three Adepts," admitted Aujah. "Then," said Glinda, "my task is half accomplished. But who destroyed the transformation that made you fishes?" "We have promised not to tell," answered Aurah; "but this young Skeezer was largely responsible for our release; he is brave and clever, and we owe him our gratitude." Glinda looked at Ervic, who stood modestly behind the Adepts, hat in hand. "He shall be properly rewarded," she declared, "for in helping you he has helped us all, and perhaps saved his people from being imprisoned forever in the sunken isle." The Sorceress now asked her guests to seat themselves and a long talk followed, in which the Wizard of Oz shared. "We are quite certain," said Aurah, "that if we could get inside the Dome we could discover Coo-ee-oh's secrets, for in all her work, after we became fishes, she used the formulas and incantations and arts that she stole from us. She may have added to these things, but they were the foundation of all her work." "What means do you suggest for our getting into the Dome?" inquired Glinda. The three Adepts hesitated to reply, for they had not yet considered what could be done to reach the inside of the Great Dome. While they were in deep thought, and Glinda and the Wizard were quietly awaiting their suggestions, into the tent rushed Trot and Betsy, dragging between them the Patchwork Girl. "Oh, Glinda," cried Trot, "Scraps has thought of a way to rescue Ozma and Dorothy and all of the Skeezers." The three Adepts could not avoid laughing merrily, for not only were they amused by the queer form of the Patchwork Girl, but Trot's enthusiastic speech struck them as really funny. If the Great Sorceress and the famous Wizard and the three talented Adepts at Magic were unable as yet to solve the important problem of the sunken isle, there was little chance for a patched girl stuffed with cotton to succeed. But Glinda, smiling indulgently at the earnest faces turned toward her, patted the children's heads and said: "Scraps is very clever. Tell us what she has thought of, my dear." "Well," said Trot, "Scraps says that if you could dry up all the water in the lake the island would be on dry land, an' everyone could come and go whenever they liked." Glinda smiled again, but the Wizard said to the girls: "If we should dry up the lake, what would become of all the beautiful fishes that now live in the water?" "Dear me! That's so," admitted Betsy, crestfallen; "we never thought of that, did we Trot?" "Couldn't you transform 'em into polliwogs?" asked Scraps, turning a somersault and then standing on one leg. "You could give them a little, teeny pond to swim in, and they'd be just as happy as they are as fishes." "No indeed!" replied the Wizard, severely. "It is wicked to transform any living creatures without their consent, and the lake is the home of the fishes and belongs to them." "All right," said Scraps, making a face at him; "I don't care." "It's too bad," sighed Trot, "for I thought we'd struck a splendid idea." "So you did," declared Glinda, her face now grave and thoughtful. "There is something in the Patchwork Girl's idea that may be of real value to us." "I think so, too," agreed the golden-haired Adept. "The top of the Great Dome is only a few feet below the surface of the water. If we could reduce the level of the lake until the Dome sticks a little above the water, we could remove some of the glass and let ourselves down into the village by means of ropes." "And there would be plenty of water left for the fishes to swim in," added the white-haired maiden. "If we succeed in raising the island we could fill up the lake again," suggested the brown-haired Adept. "I believe," said the Wizard, rubbing his hands together in delight, "that the Patchwork Girl has shown us the way to success." The girls were looking curiously at the three beautiful Adepts, wondering who they were, so Glinda introduced them to Trot and Betsy and Scraps, and then sent the children away while she considered how to carry the new idea into effect. Not much could be done that night, so the Wizard prepared another tent for the Adepts, and in the evening Glinda held a reception and invited all her followers to meet the new arrivals. The Adepts were greatly astonished at the extraordinary personages presented to them, and marveled that Jack Pumpkinhead and the Scarecrow and the Tin Woodman and Tik-Tok could really live and think and talk just like other people. They were especially pleased with the lively Patchwork Girl and loved to watch her antics. It was quite a pleasant party, for Glinda served some dainty refreshments to those who could eat, and the Scarecrow recited some poems, and the Cowardly Lion sang a song in his deep bass voice. The only thing that marred their joy was the thought that their beloved Ozma and dear little Dorothy were yet confined in the Great Dome of the Sunken island. Chapter Twenty-Two The Sunken Island As soon as they had breakfasted the next morning, Glinda and the Wizard and the three Adepts went down to the shore of the lake and formed a line with their faces toward the submerged island. All the others came to watch them, but stood at a respectful distance in the background. At the right of the Sorceress stood Audah and Aurah, while at the left stood the Wizard and Aujah. Together they stretched their arms over the water's edge and in unison the five chanted a rhythmic incantation. This chant they repeated again and again, swaying their arms gently from side to side, and in a few minutes the watchers behind them noticed that the lake had begun to recede from the shore. Before long the highest point of the dome appeared above the water. Gradually the water fell, making the dome appear to rise. When it was three or four feet above the surface Glinda gave the signal to stop, for their work had been accomplished. The blackened submarine was now entirely out of water, but Uncle Henry and Cap'n Bill managed to push it into the lake. Glinda, the Wizard, Ervic and the Adepts got into the boat, taking with them a coil of strong rope, and at the command of the Sorceress the craft cleaved its way through the water toward the part of the Dome which was now visible. "There's still plenty of water for the fish to swim in," observed the Wizard as they rode along. "They might like more but I'm sure they can get along until we have raised the island and can fill up the lake again." The boat touched gently on the sloping glass of the Dome, and the Wizard took some tools from his black bag and quickly removed one large pane of glass, thus making a hole large enough for their bodies to pass through. Stout frames of steel supported the glass of the Dome, and around one of these frames the Wizard tied the end of a rope. "I'll go down first," said he, "for while I'm not as spry as Cap'n Bill I'm sure I can manage it easily. Are you sure the rope is long enough to reach the bottom?" "Quite sure," replied the Sorceress. So the Wizard let down the rope and climbing through the opening lowered himself down, hand over hand, clinging to the rope with his legs and feet. Below in the streets of the village were gathered all the Skeezers, men, women and children, and you may be sure that Ozma and Dorothy, with Lady Aurex, were filled with joy that their friends were at last coming to their rescue. The Queen's palace, now occupied by Ozma, was directly in the center of the Dome, so that when the rope was let down the end of it came just in front of the palace entrance. Several Skeezers held fast to the rope's end to steady it and the Wizard reached the ground in safety. He hugged first Ozma and then Dorothy, while all the Skeezers cheered as loud as they could. The Wizard now discovered that the rope was long enough to reach from the top of the Dome to the ground when doubled, so he tied a chair to one end of the rope and called to Glinda to sit in the chair while he and some of the Skeezers lowered her to the pavement. In this way the Sorceress reached the ground quite comfortably and the three Adepts and Ervic soon followed her. The Skeezers quickly recognized the three Adepts at Magic, whom they had learned to respect before their wicked Queen betrayed them, and welcomed them as friends. All the inhabitants of the village had been greatly frightened by their imprisonment under water, but now realized that an attempt was to be made to rescue them. Glinda, the Wizard and the Adepts followed Ozma and Dorothy into the palace, and they asked Lady Aurex and Ervic to join them. After Ozma had told of her adventures in trying to prevent war between the Flatheads and the Skeezers, and Glinda had told all about the Rescue Expedition and the restoration of the three Adepts by the help of Ervic, a serious consultation was held as to how the island could be made to rise. "I've tried every way in my power," said Ozma, "but Coo-ee-oh used a very unusual sort of magic which I do not understand. She seems to have prepared her witchcraft in such a way that a spoken word is necessary to accomplish her designs, and these spoken words are known only to herself." "That is a method we taught her," declared Aurah the Adept. "I can do no more, Glinda," continued Ozma, "so I wish you would try what your sorcery can accomplish." "First, then," said Glinda, "let us visit the basement of the island, which I am told is underneath the village." A flight of marble stairs led from one of Coo-ee-oh's private rooms down to the basement, but when the party arrived all were puzzled by what they saw. In the center of a broad, low room, stood a mass of great cog-wheels, chains and pulleys, all interlocked and seeming to form a huge machine; but there was no engine or other motive power to make the wheels turn. "This, I suppose, is the means by which the island is lowered or raised," said Ozma, "but the magic word which is needed to move the machinery is unknown to us." The three Adepts were carefully examining the mass of wheels, and soon the golden-haired one said: "These wheels do not control the island at all. On the contrary, one set of them is used to open the doors of the little rooms where the submarines are kept, as may be seen from the chains and pulleys used. Each boat is kept in a little room with two doors, one to the basement room where we are now and the other letting into the lake. "When Coo-ee-oh used the boat in which she attacked the Flatheads, she first commanded the basement door to open and with her followers she got into the boat and made the top close over them. Then the basement door being closed, the outer door was slowly opened, letting the water fill the room to float the boat, which then left the island, keeping under water." "But how could she expect to get back again?" asked the Wizard. "Why the boat would enter the room filled with water and after the outer door was closed a word of command started a pump which pumped all the water from the room. Then the boat would open and Coo-ee-oh could enter the basement." "I see," said the Wizard. "It is a clever contrivance, but won't work unless one knows the magic words." "Another part of this machinery," explained the white-haired Adept, "is used to extend the bridge from the island to the mainland. The steel bridge is in a room much like that in which the boats are kept, and at Coo-ce-oh's command it would reach out, joint by joint, until its far end touched the shore of the lake. The same magic command would make the bridge return to its former position. Of course the bridge could not be used unless the island was on the surface of the water." "But how do you suppose Coo-ee-oh managed to sink the island, and make it rise again?" inquired Glinda. This the Adepts could not yet explain. As nothing more could be learned from the basement they mounted the steps to the Queen's private suite again, and Ozma showed them to a special room where Coo-ee-oh kept her magical instruments and performed all her arts of witchcraft. Chapter Twenty-Three The Magic Words Many interesting things were to be seen in the Room of Magic, including much that had been stolen from the Adepts when they were transformed to fishes, but they had to admit that Coo-ee-oh had a rare genius for mechanics, and had used her knowledge in inventing a lot of mechanical apparatus that ordinary witches, wizards and sorcerers could not understand. They all carefully inspected this room, taking care to examine every article they came across. "The island," said Glinda thoughtfully, "rests on a base of solid marble. When it is submerged, as it is now, the base of the island is upon the bottom of the lake. What puzzles me is how such a great weight can be lifted and suspended in the water, even by magic." "I now remember," returned Aujah, "that one of the arts we taught Coo-ee-oh was the way to expand steel, and I think that explains how the island is raised and lowered. I noticed in the basement a big steel pillar that passed through the floor and extended upward to this palace. Perhaps the end of it is concealed in this very room. If the lower end of the steel pillar is firmly embedded in the bottom of the lake, Coo-ee-oh could utter a magic word that would make the pillar expand, and so lift the entire island to the level of the water." "I've found the end of the steel pillar. It's just here," announced the Wizard, pointing to one side of the room where a great basin of polished steel seemed to have been set upon the floor. They all gathered around, and Ozma said: "Yes, I am quite sure that is the upper end of the pillar that supports the island. I noticed it when I first came here. It has been hollowed out, you see, and something has been burned in the basin, for the fire has left its marks. I wondered what was under the great basin and got several of the Skeezers to come up here and try to lift it for me. They were strong men, but could not move it at all." "It seems to me," said Audah the Adept, "that we have discovered the manner in which Coo-ee-oh raised the island. She would burn some sort of magic powder in the basin, utter the magic word, and the pillar would lengthen out and lift the island with it." "What's this?" asked Dorothy, who had been searching around with the others, and now noticed a slight hollow in the wall, near to where the steel basin stood. As she spoke Dorothy pushed her thumb into the hollow and instantly a small drawer popped out from the wall. The three Adepts, Glinda and the Wizard sprang forward and peered into the drawer. It was half filled with a grayish powder, the tiny grains of which constantly moved as if impelled by some living force. "It may be some kind of radium," said the Wizard. "No," replied Glinda, "it is more wonderful than even radium, for I recognize it as a rare mineral powder called Gaulau by the sorcerers. I wonder how Coo-ee-oh discovered it and where she obtained it." "There is no doubt," said Aujah the Adept, "that this is the magic powder Coo-ee-oh burned in the basin. If only we knew the magic word, I am quite sure we could raise the island." "How can we discover the magic word?" asked Ozma, turning to Glinda as she spoke. "That we must now seriously consider," answered the Sorceress. So all of them sat down in the Room of Magic and began to think. It was so still that after a while Dorothy grew nervous. The little girl never could keep silent for long, and at the risk of displeasing her magic-working friends she suddenly said: "Well, Coo-ee-oh used just three magic words, one to make the bridge work, and one to make the submarines go out of their holes, and one to raise and lower the island. Three words. And Coo-ee-oh's name is made up of just three words. One is 'Coo,' and one is 'ee,' and one is 'oh.'" The Wizard frowned but Glinda looked wonderingly at the young girl and Ozma cried out: "A good thought, Dorothy dear! You may have solved our problem." "I believe it is worth a trial," agreed Glinda. "It would be quite natural for Coo-ee-oh to divide her name into three magic syllables, and Dorothy's suggestion seems like an inspiration." The three Adepts also approved the trial but the brown-haired one said: "We must be careful not to use the wrong word, and send the bridge out under water. The main thing, if Dorothy's idea is correct, is to hit upon the one word that moves the island." "Let us experiment," suggested the Wizard. In the drawer with the moving gray powder was a tiny golden cup, which they thought was used for measuring. Glinda filled this cup with the powder and carefully poured it into the shallow basin, which was the top of the great steel pillar supporting the island. Then Aurah the Adept lighted a taper and touched it to the powder, which instantly glowed fiery red and tumbled about the basin with astonishing energy. While the grains of powder still glowed red the Sorceress bent over it and said in a voice of command: "Coo!" They waited motionless to see what would happen. There was a grating noise and a whirl of machinery, but the island did not move a particle. Dorothy rushed to the window, which overlooked the glass side of the dome. "The boats!" she exclaimed. "The boats are all loose an' sailing under water." "We've made a mistake," said the Wizard gloomily. "But it's one which shows we are on the right track," declared Aujah the Adept. "We know now that Coo-ee-oh used the syllables of her name for the magic words." "If 'Coo' sends out the boats, it is probable that ee' works the bridge," suggested Ozma. "So the last part of the name may raise the island." "Let us try that next then," proposed the Wizard. He scraped the embers of the burned powder out of the basin and Glinda again filled the golden cup from the drawer and placed it on top the steel pillar. Aurah lighted it with her taper and Ozma bent over the basin and murmured the long drawn syllable: "Oh-h-h!" Instantly the island trembled and with a weird groaning noise it moved upward—slowly, very slowly, but with a steady motion, while all the company stood by in awed silence. It was a wonderful thing, even to those skilled in the arts of magic, wizardry and sorcery, to realize that a single word could raise that great, heavy island, with its immense glass Dome. "Why, we're way above the lake now!" exclaimed Dorothy from the window, when at last the island ceased to move. "That is because we lowered the level of the water," explained Glinda. They could hear the Skeezers cheering lustily in the streets of the village as they realized that they were saved. "Come," said Ozma eagerly, "let us go down and join the people." "Not just yet," returned Glinda, a happy smile upon her lovely face, for she was overjoyed at their success. "First let us extend the bridge to the mainland, where our friends from the Emerald City are waiting." It didn't take long to put more powder in the basin, light it and utter the syllable "EE!" The result was that a door in the basement opened and the steel bridge moved out, extended itself joint by joint, and finally rested its far end on the shore of the lake just in front of the encampment. "Now," said Glinda, "we can go up and receive the congratulations of the Skeezers and of our friends of the Rescue Expedition." Across the water, on the shore of the lake, the Patchwork Girl was waving them a welcome. Chapter Twenty-Four Glinda's Triumph Of course all those who had joined Glinda's expedition at once crossed the bridge to the island, where they were warmly welcomed by the Skeezers. Before all the concourse of people Princess Ozma made a speech from a porch of the palace and demanded that they recognize her as their lawful Ruler and promise to obey the laws of the Land of Oz. In return she agreed to protect them from all future harm and declared they would no longer be subjected to cruelty and abuse. This pleased the Skeezers greatly, and when Ozma told them they might elect a Queen to rule over them, who in turn would be subject to Ozma of Oz, they voted for Lady Aurex, and that same day the ceremony of crowning the new Queen was held and Aurex was installed as mistress of the palace. For her Prime Minister the Queen selected Ervic, for the three Adepts had told of his good judgment, faithfulness and cleverness, and all the Skeezers approved the appointment. Glinda, the Wizard and the Adepts stood on the bridge and recited an incantation that quite filled the lake with water again, and the Scarecrow and the Patchwork Girl climbed to the top of the Great Dome and replaced the pane of glass that had been removed to allow Glinda and her followers to enter. When evening came Ozma ordered a great feast prepared, to which every Skeezer was invited. The village was beautifully decorated and brilliantly lighted and there was music and dancing until a late hour to celebrate the liberation of the people. For the Skeezers had been freed, not only from the water of the lake but from the cruelty of their former Queen. As the people from the Emerald City prepared the next morning to depart Queen Aurex said to Ozma: "There is only one thing I now fear for my people, and that is the enmity of the terrible Su-dic of the Flatheads. He is liable to come here at any time and try to annoy us, and my Skeezers are peaceful folks and unable to fight the wild and wilful Flatheads." "Do not worry," returned Ozma, reassuringly. "We intend to stop on our way at the Flatheads' Enchanted Mountain and punish the Su-dic for his misdeeds." That satisfied Aurex and when Ozma and her followers trooped over the bridge to the shore, having taken leave of their friends, all the Skeezers cheered them and waved their hats and handkerchiefs, and the band played and the departure was indeed a ceremony long to be remembered. The three Adepts at Magic, who had formerly ruled the Flatheads wisely and considerately, went with Princess Ozma and her people, for they had promised Ozma to stay on the mountain and again see that the laws were enforced. Glinda had been told all about the curious Flatheads and she had consulted with the Wizard and formed a plan to render them more intelligent and agreeable. When the party reached the mountain Ozma and Dorothy showed them how to pass around the invisible wall—which had been built by the Flatheads after the Adepts were transformed—and how to gain the up-and-down stairway that led to the mountain top. The Su-dic had watched the approach of the party from the edge of the mountain and was frightened when he saw that the three Adepts had recovered their natural forms and were coming back to their former home. He realized that his power would soon be gone and yet he determined to fight to the last. He called all the Flatheads together and armed them, and told them to arrest all who came up the stairway and hurl them over the edge of the mountain to the plain below. But although they feared the Supreme Dictator, who had threatened to punish them if they did not obey his commands, as soon as they saw the three Adepts they threw down their arms and begged their former rulers to protect them. The three Adepts assured the excited Flatheads that they had nothing to fear. Seeing that his people had rebelled the Su-dic ran away and tried to hide, but the Adepts found him and had him cast into a prison, all his cans of brains being taken away from him. After this easy conquest of the Su-dic, Glinda told the Adepts of her plan, which had already been approved by Ozma of Oz, and they joyfully agreed to it. So, during the next few days, the great Sorceress transformed, in a way, every Flathead on the mountain. Taking them one at a time, she had the can of brains that belonged to each one opened and the contents spread on the flat head, after which, by means of her arts of sorcery, she caused the head to grow over the brains—in the manner most people wear them—and they were thus rendered as intelligent and good looking as any of the other inhabitants of the Land of Oz. When all had been treated in this manner there were no more Flatheads at all, and the Adepts decided to name their people Mountaineers. One good result of Glinda's sorcery was that no one could now be deprived of the brains that belonged to him and each person had exactly the share he was entitled to. Even the Su-dic was given his portion of brains and his flat head made round, like the others, but he was deprived of all power to work further mischief, and with the Adepts constantly watching him he would be forced to become obedient and humble. The Golden Pig, which ran grunting about the streets, with no brains at all, was disenchanted by Glinda, and in her woman's form was given brains and a round head. This wife of the Su-dic had once been even more wicked than her evil husband, but she had now forgotten all her wickedness and was likely to be a good woman thereafter. These things being accomplished in a satisfactory manner, Princess Ozma and her people bade farewell to the three Adepts and departed for the Emerald City, well pleased with their interesting adventures. They returned by the road over which Ozma and Dorothy had come, stopping to get the Sawhorse and the Red Wagon where they had left them. "I'm very glad I went to see these peoples," said Princess Ozma, "for I not only prevented any further warfare between them, but they have been freed from the rule of the Su-dic and Coo-ee-oh and are now happy and loyal subjects of the Land of Oz. Which proves that it is always wise to do one's duty, however unpleasant that duty may seem to be." The Wonderful Oz Books by L. Frank Baum: The Wizard of Oz The Land of Oz Ozma of Oz Dorothy and the Wizard in Oz The Road to Oz The Emerald city of Oz The Patchwork Girl of Oz Tik-Tok of Oz The Scarecrow of Oz Rinkitink in Oz The Lost Princess of Oz The Tin Woodman of Oz The Magic of Oz Glinda of Oz *** END OF THE PROJECT GUTENBERG EBOOK GLINDA OF OZ *** Updated editions will replace the previous one—the old editions will be renamed. Creating the works from print editions not protected by U.S. copyright law means that no one owns a United States copyright in these works, so the Foundation (and you!) can copy and distribute it in the United States without permission and without paying copyright royalties. Special rules, set forth in the General Terms of Use part of this license, apply to copying and distributing Project Gutenberg™ electronic works to protect the PROJECT GUTENBERG™ concept and trademark. 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