Animo Repositorymetadata only
Gamifying Ibong Adarna: A Mobile App Design for Enriching the Literary Learning Experience of Grade 7 DLSU Laguna Students
game design, ibong adarna, gamified learning, filipino, classical literature
This document is indexed with metadata only — full text is not available in the archive for this record.
Open the official source ↗
Record · ID 293900
Retrieved via
Conceptio — every document is proof-bundled with source, license, and retrieval metadata.