Scholar Commons
metadata only
Gotta Take My Avatar Shopping: Impacts of Interactive Virtual Shopping in Esport
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- My avatar moves with me, so I am the one acting: Avatar responsiveness supports implicit sense of agency in virtual reality.#305301
- The Effect of Avatar Realism in Immersive Social Virtual Realities#657598
- Embodied involvement in virtual worlds: the case of eSports practitioners#727191
- Physical-self declaration by university students on digital media: a gender perspective#935715
- To Be or Not to Be Human-Like in Virtual World#218245
Record · ID 355695
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive