Figshareopen access
<b>Developing 3D Animated Cutscenes as a Narrative Medium in the Game </b><b><i>Find Patria</i></b>
computer gaming and animation, design (process simulation), developing design guidelines
This document is indexed with metadata only — full text is not available in the archive for this record.
Open the official source ↗
Record · ID 391573
Retrieved via
Conceptio — every document is proof-bundled with source, license, and retrieval metadata.