NCBI PubMed Central
open access
Effectiveness of an AI- and Gamification-Based Health Literacy Program for Improving Alcohol-Preventive Behaviors Among Hazardous-Drinking Vocational Students: A Quasi-Experimental Study.
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- Psychological mechanisms mediating the effect of gamified digital interventions on physical activity: A randomized controlled trial#459196
- Is Gamification the New Panacea for Health Behavioral Changes? Implications for the Health and Life Insurance Industry.#9357
- Gamified Assessment of Cognitive Impulsivity in Eating Disorders and Mental Ill-Health: Mixed Methods Study Incorporating Lived Experience Co-Design and Evaluation.#258000
- AI and Algorithmic Literacy Among Health Workers: A Scoping Review Through a Digital Health Literacy Lens#389910
- AI and algorithmic literacy among health workers: a scoping review through a digital health literacy lens.#162156
Record · ID 412382
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive