HAF: Adapting Generalist VLAs to Humanoid Whole-Body Loco-manipulation via Hierarchical Action Flow and Spectral Latent RL
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HAF: Adapting Generalist VLAs to Humanoid Whole-Body Loco-manipulation via Hierarchical Action Flow and Spectral Latent RL Langzhe Gu1,2* , Chengkai Hou1,2* , Meng Li2* , Xinhua Wang2 , Jiaming Liu1 , Xinyuan Lv2,3 , Bowei Zhang2,3 , Shuanghao Bai2,4 , Guangrun Li1,2 , Jingyang He1,2 , Gaole Dai1 , Ziluo Ding2 , Zhiyuan Xu2 , Kuan Cheng1 , Jian Tang2B , Zhengping Che2B , Shanghang Zhang1B 1
State Key Laboratory of Multimedia Information Processing, School of Computer Science, Peking University 2 Beijing Innovation Center of Humanoid Robotics 3 Nankai University 4 Xi’an Jiaotong University * B Equal contribution. Corresponding author.
arXiv:2608.16837v1 [cs.RO] 17 Aug 2026
Abstract: Humanoid robots hold great promise as general-purpose agents in human-centered environments, yet generalist vision-language-action (VLA) foundation models are not readily applicable to humanoid whole-body loco-manipulation. The high dimensionality and interdependence of humanoid motions make it challenging for conventional single-stage VLA architectures to coordinate locomotion, waist posture, and dual-arm manipulation effectively. Moreover, policies trained through offline behavior cloning can remain suboptimal during real-world deployment. Although online reinforcement learning can refine policies through real-world interaction, directly tuning large VLA backbones demands excessive computation and may introduce safety risks during real-robot exploration. To address these bottlenecks, we introduce HAF (Humanoid Adaptation Framework), a two-part framework consisting of HAF-VLA and HAF-Steer that transfers off-the-shelf generalist VLA foundation models to humanoid whole-body loco-manipulation. HAF-VLA is a hierarchical action-flow generator built on a pretrained flow-matching VLA. It splits full-body action denoising into three sequential stages with stage embeddings and cross-stage KV caches that retain kinematic dependencies, avoiding incoherent whole-body actions from one-shot generation. On top of the frozen HAF-VLA, HAF-Steer is a latent offline-to-online RL pipeline that leverages flow-matching invertibility and DCT-based dimensionality reduction to restrict RL optimization to a compact noise subspace and train a regularized SAC policy. This avoids updating the large VLA backbone and enables efficient real-world policy refinement. Evaluated on seven real-world humanoid loco-manipulation tasks, HAF surpasses vanilla single-stage VLA baselines and improves whole-body coordination and task performance. Project website: https://grange007.github.io/HAF. Keywords: Humanoid Robot, Vision-Language-Action (VLA) models, Reinforcement Learning, Imitation Learning
1
Introduction
Humanoid robots hold the promise of becoming universal agents capable of operating in diverse human-centric environments. Unlike fixed-base or wheeled manipulators, humanoids require the synchronized coordination of locomotion, torso posture, and bimanual manipulation. However, this complexity introduces a critical challenge: unstable base movements often induce erratic upper-body compensatory motions, which severely degrade balance and manipulation accuracy [1, 2, 3, 4, 5, 6, 7, 8].
Real-World Experiments
Laundry Loading
HAF-VLA
Table Tidy
Stage 1 VisualLanguage
Locomotion &Head
Prefix Encoder
𝑷𝒕
Ball Tossing
Clothes Retrieval
Stage 2 Locomotion &Head &Waist
Action KV Cache 𝑪𝟏𝒕
Action KV Cache 𝑪𝟐𝒕
Basket Transfer
Stage 3 Locomotion &Head &Waist &Arm
Joint Position Control Arm & Head
RL-based Control Locomotion & Waist
HAF-Steer
Human Expert Demonstration 𝐴∗𝑖
Offline Replay Buffer 𝒟off
80%
π0.5
60%
GR00T N1.7
40%
Cosmos Policy
20%
ACT
0%
HAF-VLA
Average normalized real-world task score
HAF-Steer Performance 100% π0.5
60% Optimized Action Chunk 𝐴𝑡
IDCT Top-8
HAF-VLA Performance
80%
VLA Flow Reversal 𝐹𝜃−1
Online Replay Buffer 𝒟on RL Network 𝜋𝜓
Toy Storage
Deploy
VL Prefix KV Cache
DCT Top-8
Box Transfer
VLA Flow Matching 𝐹𝜃
HAF-VLA
40% 20% 0% Base Model
DSRL
Noise BC HAF-Steer
Average success rate across tasks & settings
Figure 1: Overview of HAF. We demonstrate seven humanoid loco-manipulation tasks in real-world settings. HAF consists of two complementary components: HAF-VLA is a hierarchical action-flow vision-language-action model that generates whole-body motions stage by stage according to the kinematic dependencies among locomotion, torso adjustment, and dual-arm manipulation; HAF-Steer performs latent-space reinforcement learning on discrete cosine transform compressed temporal noise from frozen flow-based VLA policies. Together, they improve task performance in real-world settings.
Although recent generalist vision-language-action (VLA) models have shown strong generalization on conventional robotic platforms [9, 10, 11, 12], adapting them to humanoid whole-body locomanipulation remains challenging. Standard flow-matching VLAs typically generate all body-part actions in a single stage, without explicitly modeling the dependencies among locomotion, posture, and manipulation [6, 5, 13, 14]. Existing humanoid VLAs often address this issue through humanoidspecific pretraining or large embodiment-specific datasets [8, 11, 15], which substantially increases the cost of adapting a generalist VLA to a new humanoid platform. Moreover, offline behavior-cloned policies often degrade under deployment-time distribution shifts, yet directly fine-tuning large VLA backbones for high-dimensional humanoid action spaces with online reinforcement learning is computationally expensive and may induce unsafe exploration. Existing latent-noise RL methods avoid backbone updates but either optimize the full high-dimensional temporal noise or repeat a single noise vector over the entire horizon, sacrificing either efficiency or temporal expressiveness [16, 17, 18, 19]. To address these challenges, we introduce HAF, the Humanoid Adaptation Framework for transferring pretrained flow-matching VLAs to humanoid whole-body loco-manipulation. HAF-VLA restructures 2
whole-body action generation according to the dependency among locomotion, body posture, and manipulation, while HAF-Steer performs lightweight policy refinement in a compact latent noise space. The two components operate at complementary levels: HAF-VLA provides a structured whole-body action generator, while HAF-Steer further refines the frozen generator through real-world offline-to-online adaptation. HAF-VLA repurposes a pretrained generalist VLA [10] by orchestrating a progressive, kinematicsaware generation process. Instead of producing full-body actions in a single shot, HAF-VLA sequentially outputs commands for locomotion and head orientation, followed by torso adjustment, and finally bimanual manipulation. This hierarchical ordering prioritizes base stabilization to mitigate the erratic compensatory motions often observed in upper-body control [20, 21]. To ensure global coherence, we employ cross-stage KV-cache conditioning: clean actions from earlier stages are re-encoded into cross-stage KV caches to condition subsequent generation. Since the active action sets are cumulative, later stages can refine previously generated dimensions, and only the final full-body action chunk is executed. Built upon the frozen VLA model, HAF-Steer introduces a low-dimensional spectral action space for offline-to-online reinforcement learning (RL). We numerically reverse the frozen flow matching field to recover the initial noise corresponding to demonstrated action chunks and apply the discrete cosine transform (DCT) along the temporal dimension, retaining only the first 8 coefficients. This design avoids the high computational cost of optimizing in the raw high-dimensional action space or fine-tuning the massive VLA backbone, while preserving smoothly varying temporal modes. An RL actor for spectral action is trained through behavior cloning (BC) with offline expert spectral samples first and subsequently optimized using mixed offline–online Soft Actor-Critic (SAC) [22] with BC regularization. We validate HAF on two physical humanoid robots across seven complex household locomanipulation tasks. HAF-VLA significantly outperforms imitation learning and standard VLA baselines, particularly in tasks requiring long-distance travel and coordinated full-body motion. With the HAF-Steer module, our framework achieves robust performance gains in both in-distribution and challenging OOD scenarios. Our contributions are summarized as follows: • Humanoid Adaptation Framework: We propose HAF, an effective framework that repurposes pretrained generalist VLAs for humanoid whole-body loco-manipulation, eliminating the need to train humanoid-specific foundation models from scratch. • Kinematics-Aligned Generation: We design HAF-VLA, a hierarchical action-flow module that aligns with humanoid kinematics to suppress unstable compensatory movements and improve action coherence in whole-body loco-manipulation. • Efficient Real-World Refinement: We develop HAF-Steer, a DCT-based latent RL pipeline that enables stable mixed offline–online adaptation for frozen VLA backbones. • Comprehensive Real-World Validation: We validate HAF on two humanoid platforms across seven real-world loco-manipulation tasks, demonstrating improved task performance, whole-body coordination, and robustness under distribution shifts.
2
Related Work
Humanoid VLAs. Vision-language-action models (VLAs) aim to map visual observations and language instructions directly to robot actions [23, 24, 25, 26]. Representative works such as RT2 [27] and OpenVLA [24] show that vision-language pretraining can be effectively transferred to robotic manipulation, while π0 and π0.5 further move toward continuous generative action modeling with flow matching [9, 10]. However, most existing VLAs still focus on tabletop tasks or mobile manipulators, leaving high-dimensional humanoid whole-body action generation underexplored. Recent works have begun to extend VLAs to humanoid robots [28, 29, 30, 31]. For instance, GR00T N1.7 [11] studies general-purpose humanoid action generation, WholeBodyVLA [8] explores latent VLA learning for large-space mobile manipulation, and Ψ0 [15] introduces an open foundation 3
model pretrained on egocentric human videos. In contrast to these methods that rely on latent skills, cross-embodiment transfer, or learning from human videos, our method is directly built upon a pretrained generalist VLA. We improve its performance on humanoid robots by generating structured whole-body actions grounded in the forward-kinematic chain, sparing the computational cost of training a new model. RL post-training for VLA models. Pre-trained VLA policies obtained solely through offline behavior cloning can remain suboptimal during real-world deployment, motivating reinforcement learning (RL) for post-training refinement [32, 33, 34, 35, 36, 18]. Relevant approaches can be broadly grouped into three categories. The first directly fine-tunes the entire VLA backbone using algorithms like PPO [34, 37, 38], but this incurs massive computational overhead and risks generating unstable, unsafe motions that erase pre-trained priors in high-dimensional whole-body tasks. The second freezes the VLA backbone and trains lightweight residual networks to revise raw actions (e.g., ResFit [39], EXPO [40], DICE-RL [41]). Despite variance reduction techniques, these methods still optimize in the original action space, leading to low sample efficiency and accumulated temporal errors in long-horizon tasks. The third branch performs RL within the latent noise space, which is most relevant to our work. However, existing methods also have some limitations: DSRL [16] and FRSbased noise policies [17] reduce the search dimension by repeating a single noise vector across the entire action chunk, but this construction departs largely from the independently sampled Gaussian temporal noise used during VLA pretraining. UniSteer [19] directly optimizes full-dimensional temporal noise over the entire action chunk, maintaining a large exploration space. Compared with prior latent RL work, HAF-Steer significantly reduces the search dimension of temporal noise, suppresses unstable high-frequency exploratory movements during real-world interaction, and enables more efficient real-world adaptation on long-horizon humanoid loco-manipulation tasks. Whole-body manipulation. Recent research on humanoid whole-body control lays an essential technical foundation for integrated locomotion and manipulation tasks. Advanced low-level controllers and RL-based motion pipelines enable legged robots to perform agile, dynamic movements [42, 43, 6, 44]. Language-conditioned whole-body controllers such as LangWBC [28] and LeVERB [29] support high-level language-guided navigation but lack fine-grained bimanual dexterous manipulation capabilities. VR teleoperation frameworks including TWIST2 [45], AMO [46] and SONIC [42] deliver effective pipelines to collect full-body humanoid trajectories and optimize low-level motion tracking, yet they merely serve as data acquisition tools rather than generalizable vision-language-driven policies for long-horizon loco-manipulation. None of these whole-body control architectures are integrated with hierarchical generative VLA backbones.
3
HAF-VLA: Hierarchical Action Flow for Humanoid Whole-Body Loco-Manipulation
HAF-VLA is a hierarchical action-flow module developed to repurpose pretrained generalist flowmatching VLA foundation models for humanoid whole-body loco-manipulation. Unlike single-stage VLA generators that entangle all body movements, it reflects humanoid kinematic dependencies by producing motions step by step: locomotion and head signals are predicted first, followed by waist adjustment, and finally fine bimanual manipulation trajectories. To link motion outputs across generation phases, we introduce a cross-stage KV-cache conditioning mechanism that feeds encoded action features from earlier stages as context to subsequent generation branches, unifying shared visual-linguistic representations and reducing unstable upper-body compensatory movements triggered by flawed base or torso poses. 3.1
Hierarchical Whole-Body Action Generation
Conditioned on the current observation ot = (It , qt ), which consists of the egocentric RGB image It and robot proprioception qt , as well as the language instruction ℓ, the VLA model predicts a structured whole-body action chunk At . Formally, the action chunk is defined as a sequence of future control steps: At = [at , . . . , at+H−1 ] ∈ RH×D , where H denotes the predicted action horizon length and D 4
Deploy
HAF-VLA
Input Stage 1
Image Observation
Stage 2
Stage 1 Noise Embed
From VLM Expert
Stage 3
Stage 2 Noise Embed
From VLM Expert
Stage 3 Noise Embed
Whole-body Action Chunk
Joint Position Control Arm & Head
Joint Targets
Task Instruction
Pick up the clothes on the bed, walk to the washing machine, and put the clothes into the washing machine.
VLM Expert
Action Expert
VL Prefix KV Cache
KV
KV
KV
Cross Shared Attention FFN
Stage 1 KV Cache
KV
Action Expert
VL KV Cache
Stage 1 KV Cache
Stage 2 KV Cache
Action Expert
KV
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Cross Shared Attention
Cross Shared Attention
FFN
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Locomotion/ Waist Commands
RL-based Low-Level Control Locomotion & Waist
Robot State
From Stage 1
Base & Head Action Vision Tokenizer
From Stage 1
Base & Head + Waist Action
Stage Tokenizer
Text Tokenizer
From Stage 2
Base & Head + Waist +Arms Action
…
Action Tokenizer
Figure 2: Overview of HAF-VLA. A shared action expert progressively expands the active action space from locomotion and head control to waist posture and bimanual manipulation. Clean action caches from earlier stages condition subsequent generation, and only the final full-body action chunk is executed. denotes the dimension of per-step whole-body action. In our implementation, H = 100 and the robot executes the first 40 steps before the next inference call. To support hierarchical action generation for whole-body loco-manipulation, each instantaneous action at ∈ RD is explicitly decomposed into four orthogonal kinematic sub-components: at = [amove , ahead , awaist , amanip ], which correspond t t t t to locomotion and skill-mode commands, head orientation control, waist posture adjustment, and bimanual manipulation targets. Based on this explicit action decomposition, we further partition the full D-dimensional action index space into four mutually disjoint subsets corresponding to the above kinematic components: Amove , t manip waist Ahead , A , and A . Instead of predicting all action dimensions simultaneously in a single t t t forward pass, HAF-VLA achieves progressive, coarse-to-fine whole-body generation via three nested cumulative action index sets constructed from the four subsets: A1t = Amove ∪ Ahead , t t
A2t = A1t ∪ Awaist , t
A3t = A2t ∪ Amanip . t
(1)
This construction strictly establishes the nested inclusion relation A1t ⊂ A2t ⊂ A3t , supporting hierarchical action generation across three progressive stages. In Stage 1, the model generates fundamental locomotion behaviors, task skill modes, and gaze directions over the minimal action set A1t . Stage 2 expands the active action space to A2t , incorporating waist actuation signals to refine torso posture and reshape the upper-body workspace. Stage 3 fully activates the complete action space A3t to output the final executable whole-body action commands. Different from rigid decoupled generation schemes that fix early-stage outputs, our cumulative nested design allows each subsequent stage to refine and update action dimensions predicted in earlier stages, enabling more accurate and coherent whole-body loco-manipulation. All three hierarchical stages share identical weights for the action-flow expert network. To reduce redundant computation, the vision-language prefix KV cache is computed only once at the start and reused across all stages of hierarchical inference: Pt = Fprefix (ot , ℓ), where Pt is the shared vision-language prefix cache derived from the current observation ot and language instruction ℓ. Each stage starts sampling from an independent Gaussian noise vector ϵst ∼ N (0, I), and stage-specific behavior is modulated via a trainable stage embedding es for stage index s ∈ {1, 2, 3}. The full multi-stage generation process is formalized below: A1t = Fθ (ϵ1t | Pt , e1 ),
Ct1 = Cacheθ (A1t | Pt , e1 ),
A2t = Fθ (ϵ2t | Pt , Ct1 , e2 ), A3t = Fθ (ϵ3t | Pt , Ct1 , Ct2 , e3 ).
Ct2 = Cacheθ (A2t | Pt , Ct1 , e2 ),
(2)
Here Fθ denotes the shared numerical action-flow map, with the stage-specific action mask applied internally according to the corresponding stage. The Cacheθ (·) operator re-encodes the denoised action prediction from the current stage and compresses it into an action KV cache (Ct1 for Stage 5
1, Ct2 for Stage 2). These cached motion embeddings inject coarse prior motion context into later generation steps. Critically, only the final output chunk At ≡ A3t is sent to the robot controller for real execution; intermediate predictions A1t and A2t serve purely as context providers and are never deployed directly. 3.2
Training Strategy and Deployment
Let ms ∈ {0, 1}D be the binary indicator of the active action set Ast , broadcast along the temporal dimension. For compactness, we denote the conditioning of the three stages as h1t = (Pt , e1 ), h2t = (Pt , Ct1 , e2 ), and h3t = (Pt , Ct1 , Ct2 , e3 ). Given a clean action chunk At ∈ RH×D , each Stage s independently samples Gaussian noise ϵst ∼ N (0, I) and flow time τ s ∼ U(0, 1). The noisy input and target velocity for Stage s are Xτss ,t = [(1 − τ s )ϵst + τ s At ] ⊙ ms , ust = (At − ϵst ) ⊙ ms ,
(3)
where Xτss ,t is the masked noisy action input and ust is the corresponding masked flow-matching target. All stages operate in the same global action space. The stage mask is applied to both the input and target, such that inactive dimensions are assigned zero target velocity rather than excluded from optimization. The shared action expert is trained with the stage-wise flow-matching objective # " 3 X 1 s s s s 2 vθ Xτ s ,t , τ ; ht − ut F , LHAF = EAt ,{ϵst ,τ s }3s=1 HD s=1
(4)
where vθ denotes the velocity field predicted by the shared action expert. The three stage losses are summed with equal weights. Apart from their independently sampled noise and flow time, the stages differ only in their conditioning hst and active action mask ms , while sharing the same model parameters. During training, teacher forcing is used to compute cross-stage caches Ct1 and Ct2 from re-encoded masked ground-truth actions rather than stage outputs, which prevents error accumulation while retaining the hierarchical inference structure. At inference, the three stages run sequentially with independent Gaussian noise samples. Ct1 and Ct2 are built from the denoised outputs of earlier stages to condition later ones, and only Stage 3’s result is executed via receding-horizon control. Each stage starts from independently sampled noise and performs 10 flow-denoising steps conditioned on the visual-language cache and the available cross-stage action caches. We deploy HAF-VLA with a receding-horizon execution scheme. The robot executes the first 40 steps before the next inference call. In our real-robot deployment, the complete three-stage inference takes approximately 0.12 seconds on a single RTX 5090 GPU, supporting real-time closed-loop humanoid loco-manipulation.
4
HAF-Steer: Spectral Latent RL for Flow-Matching VLAs
HAF-Steer is a lightweight reinforcement-learning method for adapting a frozen flow-matching VLA through its initial flow noise, as illustrated in Figure 3. Demonstrated actions are first mapped back to their corresponding noise and compressed into low-dimensional spectral actions. A stochastic policy is then trained in this spectral space and decoded through the frozen flow generator to produce executable action chunks. We first define the spectral latent space and then introduce its offline-toonline optimization. 4.1
Spectral Latent Space via Flow Reversal
HAF-Steer builds upon a frozen pre-trained flow-matching VLA backbone Fθ , which generates whole-body action chunks via a deterministic flow mapping: At = Fθ (ϵt | ζt ) , ϵt ∈ RH×D , 6
Traditional VLA Noise Sampling (a) Noise 𝜖𝑡 sampled from Gaussian Distribution
VLA Flow Matching 𝐹𝜃
Denoised Action Chunk 𝐴𝑡
HAF-Steer (b) Offline Replay Normalized Buffer 𝒟off Expert Spectral Action 𝑧𝑖∗
Expert DCT Coefficient 𝑐𝑖∗
Norm
Online Replay Buffer 𝒟on RL Network 𝜋𝜓
Normalized Spectral Action 𝑧𝑡
Human Expert Demonstration 𝐴∗𝑖
Reversed Noise 𝜖𝑖∗
VLA Flow Reversal 𝐹𝜃−1
DCT Top-8
DCT Coefficient 𝑐𝑡 De-Norm
Reconstructed Full Temporal IDCT Noise 𝜖𝑡 Top-8
Optimized Action Chunk 𝐴𝑡 VLA Flow Matching 𝐹𝜃
Online Robot Rollout
Figure 3: Overview of HAF-Steer. (a) A conventional flow-matching VLA samples full-dimensional Gaussian noise and decodes it into an action trajectory through a frozen flow generator. (b) HAF-Steer instead constructs a low-dimensional spectral action space from expert demonstrations: demonstrated trajectories are mapped back to their initial flow noise through numerical reverse integration, compressed by retaining the first 8 temporal DCT coefficients, and normalized to form expert spectral actions in the offline replay buffer. An RL policy is trained with mixed offline and online experience to predict spectral actions, which are de-normalized, reconstructed into full temporal noise by inverse DCT, and decoded by the frozen VLA to produce executable robot trajectories. where H is the action chunk length, D is the dimension of robot action, At ∈ RH×D denotes the predicted action chunk, ϵt is the initial flow noise, and ζt represents the unified vision-language-robot conditioning of the frozen VLA model. The network parameters θ are fully fixed during subsequent reinforcement learning adaptation. Directly optimizing raw temporal noise at all H time steps leads to an excessively high-dimensional exploration space. Prior steering methods [16, 17] repeat a single noise vector over the entire chunk, which we found unstable and frequently inducing severe body jerking or unsafe transient behaviors in whole-body RL training. To enforce temporal smoothness and compress action space complexity, we constrain RL exploration within a low-dimensional spectral subspace spanned by the first K discrete cosine transform (DCT) bases. In our practice, we empirically choose K = 8, which greatly reduces the exploration space from H × D to K × D. Our multi-mode spectral parameterization retains diverse smooth temporal variation patterns and yields physically plausible whole-body action corrections. Based on the above spectral dimensionality reduction design, we further build offline supervised spectral targets to guide policy training. Specifically, to construct supervised spectral targets from offline demonstrations, we first invert each expert action chunk back to its corresponding flow noise space using the frozen VLA model. Given a demonstrated action A∗i and its conditioning ζi∗ , we recover and normalize its spectral representation via DCT transformation: c∗ − µc ϵ∗i = Fθ−1 (A∗i | ζi∗ ) , c∗i = DCTK (ϵ∗i ), zi∗ = i . (5) σc + δ Here, Fθ−1 denotes numerical backward integration of the fixed flow field rather than a learned inverse model. ϵ∗i is the recovered full-scale flow noise, c∗i ∈ RK×D truncates the first K DCT temporal coefficients, and zi∗ is the normalized expert spectral action. The statistics µc , σc are precomputed over the entire demonstration set, and δ is a small constant for numerical stability. According to the derived spectral expert representations, we construct an offline spectral replay buffer for policy training. We formulate VLA-level transition tuples consisting of spectral expert targets, sparse task rewards, and episodic termination flags: N −1
Doff = {(xi , zi∗ , ri , xi+1 , di )}i=1 , 7
(6)
Here, xi and xi+1 denote consecutive observational states, zi∗ is the precomputed spectral expert target, and di indicates episode termination. We adopt a sparse reward scheme for demonstration-guided training: terminal transitions of successful trajectories are assigned ri = 1, while all intermediate transitions receive ri = 0. This simple yet effective reward formulation drives the policy to learn task-aligned spectral noise corrections from offline data. 4.2
Offline-to-Online Spectral Policy Learning
Given the spectral action space and offline replay buffer constructed above, we first train the actor through behavior cloning and then improve it using mixed offline–online reinforcement learning. After training, the learned spectral actor generates smooth whole-body corrections at inference time through DCT spectral decoding. Behavior-cloning initialization. Let µψ (x) denote the mean output of the stochastic spectral actor πψ (z | x). We first initialize the actor by regressing toward the recovered expert spectral actions in Doff : h i 2 LBC = E(xi ,zi∗ )∼Doff ∥µψ (xi ) − zi∗ ∥2 . (7) Only the spectral actor is optimized during this initialization stage; the VLA backbone and value functions remain unchanged. Mixed Offline–Online Reinforcement Learning. After BC initialization, the policy interacts with the real robot following the spectral generation pipeline in Eq. (9), and newly collected transitions are stored in an online replay buffer Don . We adopt the same sparse terminal reward rule used for offline data: only successful terminal steps receive r = 1, while all other transitions yield r = 0. In each training iteration, we sample mixed mini-batches B = Boff ∪ Bon from both buffers. All samples participate in standard SAC policy updates, while BC regularization is only applied to offline expert data to preserve demonstration quality: Lπ = Exi ∼B, zi ∼πψ (·|xi ) α log πψ (zi | xi ) − min Qωj (xi , zi ) j h i 2 + λBC E(xi ,zi∗ )∼Boff ∥µψ (xi ) − zi∗ ∥2 .
(8)
Here, α denotes the SAC entropy temperature, {Qωj } are twin critic networks, and λBC balances demonstration regularization strength. The critics are updated via standard entropy-regularized SAC Bellman loss using the full mixed mini-batch. This hybrid training scheme enables offline demonstrations to stabilize early policy learning and online interactions to adapt to real-world deployment distributions. We gradually decay the offline sampling ratio throughout training to shift optimization from demonstration behavior toward real robot experience. Consistent with our adaptation protocol, the entire flow-matching VLA backbone remains frozen; only the spectral actor, critics, target critics, and entropy temperature are updated during training. Inference Pipeline. At test time, the trained spectral actor πψ operates purely in the normalized spectral space. Given the current observation xt , the model samples spectral actions, recovers full temporal noise via inverse DCT, and generates refined whole-body action chunks for robot execution: zt ∼ πψ (· | xt ),
ct = µc + (σc + δ) ⊙ zt ,
ϵt = IDCTK (ct ),
At = Fθ (ϵt | ζt )
(9)
The recovered noise ϵt is fed into the frozen VLA flow model conditioned on ζt to produce final executable whole-body actions. The IDCTK operation zero-pads truncated spectral coefficients to reconstruct smooth full-horizon temporal noise. By restricting RL optimization to the low-dimensional spectral subspace (K ≪ H), our framework significantly reduces optimization complexity, suppresses high-frequency jitter, and yields robust, physically plausible whole-body loco-manipulation behaviors. 8
4.3
Instantiation on Flow-Matching VLA Backbones
The formulation above is independent of a particular flow-matching VLA architecture. We apply the same spectral parameterization, flow-reversal procedure, and offline-to-online objective to both π0.5 and HAF-VLA. For π0.5 , Fθ is its native action-flow map and ζt denotes its standard visual–language and robot-state conditioning. No change to the pretrained VLA parameters is required. For HAF-VLA, we instantiate the generic flow map only on its final generation stage. Stages 1 and 2 execute normally and provide their clean-action caches, while HAF-Steer replaces only the initial noise of Stage 3. During demonstration inversion, Ct1 and Ct2 are constructed through teacher forcing; during deployment, they are obtained from the predicted clean actions of the first two stages. In both π0.5 and HAF-VLA, the complete VLA backbone remains frozen.
5
Experiments
In this section, we aim to answer four key research questions: Q1. Does HAF-VLA enable long-horizon humanoid loco–manipulation beyond existing state-of-the-art methods? Q2. Does HAF-VLA’s hierarchical action-flow design improve imitation-learning performance? Q3. Does HAF-VLA generalize to unseen visual and positional disturbances? Q4. Can HAF-Steer improve real-world deployment performance through offline-to-online adaptation? 5.1
Data Collection Setup
IMU (Head)
Kinematically Matched Master Arm (Arms and hands)
Experiment Setup Handheld Joystick (Legs and waist)
TienKung 3.0 TienKung 2.0 Hardware and Data Collection. We conduct real-robot experiments on the TienKung 2.0 and Figure 4: Robot teleoperation data collection TienKung 3.0 humanoid platforms. Perception setup. The teleoperation pipeline uses an IMU relies on an onboard egocentric RGB camera for head control, kinematically matched master mounted on the robot head. Training demonstra- arms for dual-arm manipulation, and a joystick to tions are collected via isomorphic teleoperation: command leg locomotion and waist posture. a kinematic master arm controls bimanual manipulation, a handheld joystick governs locomotion and waist motion, and an inertial measurement unit (IMU) tracks head orientation commands, as visualized in Figure 4. We collect 120 teleoperated trajectories for each household task.
Tasks and Evaluation Metric. As illustrated in Figure 5, we benchmark our framework on seven real-world household loco-manipulation tasks: Laundry Loading, Clothes Retrieval, Table Tidy, Basket Transfer, Toy Storage, Ball Tossing, and Box Transfer. These tasks demand long-horizon coordination across locomotion, whole-body posture adjustment, dual-arm manipulation, and object interaction, including challenging skills such as traversing separated regions, torso bending, squatting, object carrying, and throwing. Since binary pass/fail success rates cannot capture partial progress during long sequential executions, we adopt a normalized task score as the primary evaluation metric. Each task is split into predefined milestone sub-goals with individual scores. For each trial rollout, we compute the normalized score as: sachieved Score(%) = × 100. smax We report the average normalized score across 10 independent rollouts per method and task, which enables fine-grained quantitative comparison across tasks with different completion criteria. Baselines. We compare our approach against four representative state-of-the-art baselines: (i) ACT [47], a well-established action-chunking imitation learning algorithm; (ii) π0.5 [10], a strong 9
Task Progression Laundry Loading: Pick up scattered clothes from the bed and place them into the washing machine.
Clothes Retrieval: Retrieve a piece of clothing from a drying rod and hang it in the wardrobe.
Table Tidy: Walk to the table, close the laptop lid, and throw the trash into the trash bin.
Basket Transfer: Squat down, pick up the basket, turn around and move to the table to put the basket down.
Toy Storage: Pick up the toy from a table, walk to a basket, and put the toy into the basket.
Ball Tossing: Pick up a ball from a table, walk to a box, and throw the ball into it.
Box Transfer: Pick up a box from a table, walk to another table, and place it down.
Figure 5: Seven real-world humanoid loco-manipulation tasks. Each row depicts a representative execution sequence requiring navigation, whole-body posture adjustment, and physical object interaction. generalist flow-matching vision-language-action policy; (iii) GR00T N1.7 [11], a large-scale pretrained humanoid foundation model for general robot skill learning; and (iv) Cosmos Policy [12], a recent world-model-based framework for robotic manipulation. We strictly follow the official open-source implementations and recommended hyperparameters for all baselines. 5.2
Q1: Does HAF-VLA enable long-horizon humanoid loco–manipulation beyond existing SOTA methods?
We evaluate HAF-VLA across seven long-horizon humanoid loco-manipulation tasks requiring navigation, whole-body coordination, and precise object interaction. As summarized in Table 1, HAF-VLA achieves the best or tied-best average normalized score on all seven tasks, improving the overall average performance from 53.3% with the strongest baseline π0.5 to 70.5%. Performance gains are particularly pronounced for tasks combining locomotion with subsequent fine manipulation, including Box Transfer, Ball Tossing, and Laundry Loading. Empirically, both π0.5 and GR00T N1.7 frequently exhibit locomotion drift, while Cosmos Policy is hindered by relatively high online inference latency. Overall, these results demonstrate the effectiveness of hierarchical action generation for high-dimensional humanoid action spaces in whole-body loco-manipulation. 5.3
Q2: Does HAF-VLA’s hierarchical action-flow design improve imitation-learning performance?
We conduct targeted ablation experiments on the representative Laundry Loading task to isolate the contribution of HAF-VLA’s hierarchical action-flow design. Full HAF-VLA progressively expands the active action space across three stages, with 10 flow-matching denoising steps per stage and 30 steps in total. We compare it against three variants: (1) All-Joint Denoising, where every stage denoises all action dimensions simultaneously; (2) Arm-First Hierarchy, which reverses the coarse10
Table 1: Main HAF-VLA results on seven long-horizon humanoid loco–manipulation tasks. We report the average normalized task score (%) over 10 rollout trials. Higher values indicate better performance. HAF-VLA
π0.5
GR00T N1.7
Cosmos Policy
ACT
Laundry Loading Clothes Retrieval Table Tidy Basket Transfer Toy Storage Ball Tossing Box Transfer
66.7 53.3 80.0 63.3 80.0 56.7 93.3
53.3 53.3 70.0 50.0 53.3 33.3 60.0
40.0 33.3 40.0 43.3 30.0 36.7 43.3
0.0 26.7 16.7 33.3 40.0 3.3 73.3
10.0 23.3 23.3 16.7 23.3 30.0 50.0
Average
70.5
53.3
38.1
27.6
25.2
Task
to-fine generation order by prioritizing manipulation before locomotion; and (3) vanilla π0.5 with 30 denoising steps, which controls for the total denoising budget. Table 2: Ablation study of HAF-VLA’s hierarchical action-flow design. We report the average normalized task score (%) over 10 rollout trials on the Laundry Loading task. Higher scores are better. Method / Variant
Stage Design
Total Steps Norm. Score (%)
HAF-VLA Locomotion/Head → + Waist → + Manip. All-Joint Denoising All joints at every stage Arm-First Hierarchy Manip. → + Waist → + Locomotion/Head π0.5 , 30 steps Full-body action
66.7 53.3 50.0 20.0
30 30 30 30
As shown in Table 2, our full hierarchical design outperforms all ablated variants, indicating that the improvement does not simply result from increasing the number of denoising iterations. The inferior performance of the arm-first variant further highlights the importance of establishing locomotion and body posture before fine manipulation. We also observe that increasing π0.5 from 10 to 30 denoising steps decreases performance despite the larger computation budget, which is mainly caused by the increased inference latency (from 0.075s to 0.115s). Since π0.5 already exhibits locomotionprediction errors on humanoid tasks, the additional latency can amplify the temporal mismatch between predicted velocity commands and robot execution. In contrast, HAF-VLA remains effective at a similar latency, suggesting greater robustness to inference delay. 5.4
Q3: Does HAF-VLA generalize to unseen visual and positional disturbances?
Object Distrac�on
Irrelevant chair. Ignore it.
Posi�on Disturbance
35 cm
I should move backward 20 cm less.
55 cm
Figure 6: Generalization experiments. Left: object-distraction test during Laundry Loading. Right: position-disturbance test during Clothes Retrieval. We evaluate out-of-distribution robustness under two controlled distribution shifts visualized in Figure 6. For Laundry Loading, we place an unseen black office chair along the robot navigation path to introduce visual distraction. For Clothes Retrieval, we shift the robot initial position 20 cm backward relative to the demonstration collection setup. We compare HAF-VLA against vanilla π0.5 using the same normalized task score metric across 10 rollouts per condition. As reported in 11
Table 3, HAF-VLA maintains higher task performance under both visual distraction and positional perturbation, which demonstrates stronger generalization beyond the exact demonstration layout. Table 3: Generalization evaluation under controlled disturbances. We report the average normalized task score (%) over 10 rollout trials. Higher scores indicate stronger robustness.
5.5
Task
Disturbance
Laundry Loading Clothes Retrieval
Unseen chair near the path 20 cm backward start shift
HAF-VLA
π0.5
40.0 43.3
26.7 36.7
Q4: Can HAF-Steer improve real-world deployment performance through offline-to-online adaptation?
We evaluate HAF-Steer on two representative whole-body loco-manipulation tasks, Toy Storage and Basket Transfer, using the TienKung 3.0 humanoid platform. For each task, we consider both in-distribution (ID) settings covered by the offline demonstrations and out-of-distribution (OOD) settings with unseen goal locations. Specifically, for Toy Storage, the destination table is moved 30 cm beyond the spatial range covered during demonstration collection; for Basket Transfer, the destination table is similarly shifted by 30 cm from its demonstrated position. These controlled spatial perturbations require the policy to adapt its locomotion and whole-body manipulation behavior to previously unseen goal configurations. To examine whether the proposed spectral adaptation mechanism generalizes across different flow-matching policies, we conduct all experiments on both the vanilla π0.5 backbone and HAF-VLA. The corresponding ID and OOD evaluation setups are visualized in Figure 7. Baselines and Variants. We compare four policy variants. Base Model directly deploys the frozen VLA without latent adaptation. DSRL [16] optimizes a single D-dimensional noise vector and repeats it across the entire action horizon, thereby reducing the search dimension at the cost of removing temporal variation in the flow noise. Noise BC evaluates our spectral actor immediately after the spectral behavior-cloning initialization, without subsequent SAC training. Finally, HAF-Steer further optimizes the BCinitialized spectral actor using mixed offline–online SAC while keeping the entire VLA backbone frozen. This comparison isolates both the effect of the spectral noise representation and the additional benefit of online reinforcement learning.
In-distribution Test
Out-of-distribution Test
Toy Storage
30 cm
Basket Transfer
30 cm
Figure 7: In-distribution and out-of-distribution evaluation setups for HAF-Steer. Blue markers indicate destination-table locations covered during demonstration collection, while red markers indicate the OOD evaluation locations. For Toy Storage, the destination table is placed 30 cm beyond the demonstrated spatial range. For Basket Transfer, the destination table is shifted by 30 cm from its demonstrated position.
Results Analysis. As shown in Figure 8, HAF-Steer consistently improves both π0.5 and HAF-VLA across ID and OOD settings. Noise BC already improves performance in several settings, while subsequent mixed offline–online RL further increases real-world success rates, demonstrating that HAF-Steer can refine deployment performance beyond the offline-initialized policy in both ID and OOD conditions. In contrast, the repeated-noise parameterization of DSRL removes temporal variation and produces unsafe exploratory motions in several real-robot experiments, leading to early training termination. By retaining multiple low-frequency temporal modes, HAF-Steer enables more stable latent-space exploration and effective online adaptation. 12
Importantly, HAF-VLA and HAF-Steer operate at complementary levels. HAF-VLA first provides a structured whole-body policy through hierarchical action generation, while HAF-Steer further adapts this frozen policy to deployment-time distribution shifts. Applying HAF-Steer to HAF-VLA improves its success rate in all four evaluated ID/OOD settings and achieves the best or tied-best performance in three of them. These results demonstrate the benefit of combining structured action generation and lightweight latent policy adaptation within the unified HAF framework. π0.5
HAF-VLA
Toy Storage - In Distribution 10/10 10/10
Success rate
100%
Toy Storage - Out of Distribution 10/10 10/10
10/10
8/10
80%
8/10
8/10
7/10
7/10
60% 40%
4/10 2/10
20%
2/10
N/A †
N/A †
N/A †
0% Base Model
DSRL
Noise BC
HAF-Steer
Base Model
Basket Transfer - In Distribution
Success rate
100%
Noise BC
9/10
8/10 7/10
6/10
60%
6/10
HAF-Steer
9/10
8/10
80%
40%
DSRL
Basket Transfer - Out of Distribution
6/10
7/10
6/10
5/10 4/10
4/10
4/10
4/10
4/10
20% 0% Base Model †
DSRL
Noise BC
HAF-Steer
Base Model
DSRL
Noise BC
HAF-Steer
DSRL failed to complete training due to unsafe exploratory motions during real-robot rollouts.
Figure 8: HAF-Steer performance under in-distribution and out-of-distribution settings. We report successful trials out of 10 rollouts on Toy Storage and Basket Transfer using both π0.5 and HAF-VLA backbones. Noise BC denotes the spectral actor after behavior-cloning initialization without SAC post-training. † DSRL failed to complete training because unsafe exploratory motions triggered early termination during real-robot rollouts.
6
Conclusion and Limitations
In this paper, we introduce HAF, a unified framework for adapting pretrained VLA models to humanoid whole-body loco-manipulation. It comprises two key components: HAF-VLA generates structured sequential actions using progressive denoising and cross-stage KV-cache conditioning, while HAF-Steer leverages SAC-based latent reinforcement learning to optimize DCT-compressed noise coefficients and improve real-world deployment performance through offline-to-online adaptation. HAF successfully unifies structured generative modeling and adaptive policy optimization for complex humanoid whole-body loco-manipulation. Limitations. The hierarchical pipeline increases denoising computation and introduces deployment latency. The latent RL module is also constrained by the base VLA’s inherent priors and may therefore fail to correct erroneous motions in extreme unseen scenarios. Future work will explore efficient denoising schemes and lightweight RL implementations to enhance real-time performance and task robustness. 13
Acknowledgements This work was supported by the National Natural Science Foundation of China (62476011), the Beijing Natural Science Foundation (L252060), and the Beijing Major Science and Technology Project under Contract no. Z191100010618003.
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