LadderTeam: Dual-Agent Laddering Elicitation Framework
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
arXiv:2608.17029v1 [cs.SE] 17 Aug 2026
LadderTeam: Dual-Agent Laddering Elicitation Framework Manjushree Aithal, PhD
Alexander Kotz
James Mitchell, PhD
University of Colorado Anschutz Aurora, United States manjushree.aithal@cuanschutz.edu
University of Colorado Anschutz Aurora, United States alexander.kotz@cuanschutz.edu
University of Colorado Anschutz Aurora, United States james.2.mitchell@cuanschutz.edu
Figure 1: LadderTeam system overview. Left: wireframe + user + models+ method branch (ACV / 5-Whys / JTBD). Center: vague seed extraction from the prior response and multiple-choice questions (MCQ) clarification phase. Right: five-step per-turn loop with Drift Guard and Abort Path guardrails. Natural termination generates the interview transcript, chain, and PipelineReport. Note: Restyling of the image was performed using AI.
Abstract Eliciting detailed and actionable software requirements from endusers is a critical phase in the iterative development of a software product or application. To ensure the feedback collected is detailed and actionable, software teams can leverage the laddering interview technique. While effective for ensuring granular and actionable items from the software feedback, these interviews are subject to several limitations. They are traditionally a manual process associated with a time and financial burden, limiting scalability; Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from permissions@acm.org. ACM AI’26, Atlanta, Georgia, USA © 2026 Copyright held by the owner/author(s). Publication rights licensed to ACM. ACM ISBN 978-x-xxxx-xxxx-x/YYYY/MM https://doi.org/10.1145/nnnnnnn.nnnnnnn
interviewers must balance probing for depth while managing interviewee behavioral and cultural constraints. To address these limitations, we present LadderTeam, an open, reproducible framework that automates UX wireframe interviews using a dual-agent Large Language Model (LLM) architecture. An active interviewer agent executes one of three probing strategies (ACV, 5-Whys, and JTBD) to elicit actionable software requirements from usability feedback comments, while a concurrent background Judge agent evaluates probe-response pairs and triggers real-time guardrails to prevent topic drift. To rigorously evaluate LLM laddering without participant variance confounds, we introduce a controlled simulation methodology utilizing scripted ground-truth transcripts to isolate probe quality as the sole experimental variable. Across 216 interviews, LadderTeam achieved 99.1% chain convergence and an 81.0% ground-truth actionable response match (86.1% reluctant personality, 75.9% terse personality) with zero drift across all runs. All evaluation code, all transcripts, inputs, and a live demonstration platform will be open-sourced upon acceptance.
ACM AI’26, August 30 – September 2, 2026, Atlanta, Georgia, USA
CCS Concepts • Human-centered computing → Usability testing; Empirical studies in HCI; • Computing methodologies → Natural language processing; Intelligent agents.
Keywords Laddering Interviews, LLMs, Usability feedback, Dual-Agent ACM Reference Format: Manjushree Aithal, PhD, Alexander Kotz, and James Mitchell, PhD. 2026. LadderTeam: Dual-Agent Laddering Elicitation Framework. In Proceedings of ACM AI Leadership Summit 2026 (ACM AI’26). ACM, New York, NY, USA, 5 pages. https://doi.org/10.1145/nnnnnnn.nnnnnnn
Aithal et al.
LLM-moderated interview, with all methods, extractors, and Judge rubrics instantiated for software usability feedback. Our contributions are: (1) a unified interview engine supporting ACV, 5-Whys, and JTBD for software usability feedback, with a shared laddering seed-extraction and clarification phase and per-method state machine; (2) a reproducible five-step per-turn loop with explicit state gating, drift detection, and abort logic; (3) a background LLM Judge agent with Drift Guard and Abort Path guardrails that operate without interrupting the conversational flow; and (4) preliminary evidence of high chain convergence rates and a working implementation of active Judge injection with Drift Guard and Abort Path guardrails across all three probing methods.
2 1
Methods & Framework
Introduction
Software usability feedback is critical to identify early bugs, assess overall usability, and collect ideas for new features [1, 13]. While incredibly valuable, this feedback is often too vague for software developers, designers, or engineers to directly act on [6, 7, 22], often leaving responses such as, "This alert is useless" or "The design is good". To collect usability feedback on software or applications, software teams leverage several common data collection techniques, including, but not limited to surveys or questionnaires [3], focus groups (both in-person and online) [7, 12], and one-on-one interviews [10, 14, 18]. Surveys/questionnaires offer the advantage of scalable data collection, while focus groups offer the advantage of group ideation, but both lack a clear and effective method for clarifying vagueness in real-time. A common one-on-one interview technique, Laddering, addresses this limitation. Laddering is a structured interviewing technique that uses a series of directed probes to progressively surface the relationships between a user’s stated problem, its functional implications, and the underlying goals or values driving them (e.g., a respondent states "The population health table on the dashboard is not surfacing the right data," which ladders up to a functional requirement of "Add height, weight, and BMI to the population health table" and an underlying value of "ensuring care management metrics are met for billing") — moving beyond what users volunteer upfront to uncover the richer structure of what they actually need [4, 17, 19]. Laddering has been implemented as a knowledge elicitation interview technique across many domains including collecting medical student attitudes towards specific professional behaviors favored in medical doctors [15], understanding effective teaching qualities of lectures in a university setting [21], and collecting software requirements from users of an application (simulated through collecting common smartphone use cases) [18]. More recently, Hanschmann et al. [10] developed a conversational agent, LadderChat, to automate the Laddering interview process by tasking an LLM to act as the interviewer and collect information from participants on the topic of smartwatches. While preliminary, this work supports the use of LLMs to act as interviewers in Laddering interviews, which greatly reduces the manual burden of collecting software feedback and ensuring no vagueness exists in feedback [2, 11]. We present LadderTeam, an LLM-based scaffolding system for structured laddering interviews with users in software usability feedback contexts. Our study is scoped to this domain: participants view wireframe screens of a software product and respond to an
LadderTeam employs a dual-agent architecture comprising two distinct LLM roles (Figure 1): an Interviewer that actively conducts the user probing session and a background Judge that silently evaluates every probe-response pair without interrupting the flow. To prevent evaluative bias from a fixed Judge, roles are reciprocally assigned: for cloud models, GPT-5.5 serves as Interviewer with Claude Sonnet 4.6 as Judge and vice-versa (local: Gemma4:12B/Qwen3.6:27B swapped accordingly).
2.1
Pre-Interview Setup
Consider a typical software usability evaluation where a participants review wireframes and share initial, unprompted impressions, which are often vague (e.g., “Something feels off”) and lack the actionable specificity design teams require, thus triggering the LadderTeam interview protocol. Once a vague initial response is received, the facilitator (human actor) identifies a laddering seed from the initial response, which is a phrase subject to multiple interpretations. This seed, along with the initial response, wireframe image, and selected probing method, is passed to the Interviewer as the entry point for the session. The Interviewer begins with a mandatory clarification round, presenting the user with a four-option multiple-choice question to firmly anchor the conversational topic before laddering commences. The user’s selection is logged as “confirmed-concern” and persists across all subsequent turns to prevent topic drift. A DecayingMemoryBuffer (𝜆 = 0.85, max 20 turns) maintains the session history, caching the prior response.
2.2
Probing Method
The system routes the session through one of three probing methodologies, each governed by a dedicated extractor, questioner, and state machine (Table 1). While we evaluated these methods independently to isolate their performance characteristics, in practice, the facilitator can select the probing method that best aligns with their specific research objectives. ACV. is where the ChainState tracks observable UI elements [A] - the attribute, functional or experiential UX impacts [C] - the consequence, and actionable design requirements [V] - the value [8]. The value must be a concrete requirement (or set of requirements) that software teams can implement. The extractor is depth-aware at 𝐶 ≥ 3. Any required design directive is classified as [V].
LadderTeam: Dual-Agent Laddering Elicitation Framework
ACM AI’26, August 30 – September 2, 2026, Atlanta, Georgia, USA
Table 1: Summary of the three probing methodologies. Label Description in Section 2.2 Property
ACV [9]
Labels A, C, V Chain order A→C→V Termination ≥1 each; C≺V; d≥3 Cycling C ≥2 guard State class ChainState
5-Whys [16]
JTBD [20]
INT, ROOT S, J, O, B causal depth S→J→O→B ROOT or ≥1 each; S≺J; depth d≥3 3-tier circular- O ≥3 ity FiveWhysState JTBDState
5-Whys. is where the FiveWhysState maps a causal chain utilizing a semantic question ban and three-tier circularity detection. Responses indicating a domain departure are automatically promoted to “root-cause” at a depth ≥3. JTBD (Jobs To Be Done). is where the JTBDState isolates the situation or trigger [S], a solution-free functional objective [J], an Outcome-Driven Innovation outcome [O], and the underlying design friction [B]. The questioner strictly targets “next-expectedlevel”, and the extractor remains locked to this target. The final artifact takes a standardized Job-Story form where it states “When [S], I want to [J], so I can [O], but [B].”
2.3
Per-Turn Loop
Regardless of the active method, every probe and response exchange executes a rigid 5-step sequence (Figure 1) as follows: (1) Extract where an LLM classifies the user’s answer into the method’s specific label set as described in Table 1, incorporating depth and target awareness. (2) State Gate where authoritative and non-LLM programmatic logic evaluates state completion, circularity, and stall conditions. (3) Judge where the background LLM scores the probe-response pair. When in active mode, the Judge’s suggested tactic passes as a mandatory override into Step 4, otherwise scores are logged silently. (4) Generate Question where the Interviewer LLM formulates the next probe. In active mode, the Judge’s feedback influences probe generation for the next round. (5) User Response where the user’s response is appended to the DecayingMemoryBuffer and fed back into Step 1. This loop repeats until the state machine registers natural termination or an Abort Path is triggered.
2.4
Judge Agent & Guardrails
While the Interviewer drives the session, the background Judge evaluates each exchange to prevent probing degradation such as generic or repetitive questions. Operating silently, the Judge supports shadow, active, and skip configurations. Each evaluation produces a JudgeFeedback record detailing ladder and deflection scores, unlock proximity, repetition flags, and suggested tactics. To maintain session integrity, the system utilizes structural guardrails. The Drift Guard injects a re-anchoring instruction upon detecting divergence from the confirmed concern, and an escalation flag fires after three consecutive identical tactics. This occurs if a probe asks
about team workflows when the confirmed concern was specifically a UI layout issue. Finally, the programmatic State Gate triggers an Abort Path to forcefully exit the loop when identifying circularity or stall limits. Following the session, the system generates a comprehensive report detailing drift patterns, missed deepening opportunities, and the overall laddering efficiency.
3 Results 3.1 Experimental Setup 3.1.1 General Setup. Evaluation of the LadderTeam framework occurred in two stages. We first validated the end-to-end conversational flow, state transitions and natural termination across all three probing methods through an interview session involving one human and seven persona-based agents as interviewees. All sessions terminated naturally and produced actionable laddering chains, confirming the system operates as intended. Full transcripts from this stage will be released upon acceptance. Following this baseline establishment, the evaluation transitioned to scripted ground-truth transcripts to eliminate user response variance. By holding the user response as constant, the interviewer becomes the sole experimental variable. We executed 216 total interviews spanning four interviewer models, three probing methods, and three UI issue scenarios utilizing the P1= Reluctant & P2= Terse (2 possible extreme cases) personality-type ground-truth transcripts [5]. 3.1.2 Evaluation Metrics. The following eight metrics are used for evaluation (*=Judge-dependent): • Convergence (Conv.): Binary value per run, 1 if the interview reached natural termination, 0 if the Abort Path fired; reported as 𝑘/9. • GT Response Match (GT): Measures whether the interviewer elicited a response matching the ground-truth script, via normalized sequence ratio 𝑟 = 2𝑀/𝑇 (𝑀=matched chars, 𝑇 =total chars); a turn passes if 𝑟 ≥ 0.85; reported as 𝑘/9. • Mean Turns (Turns): Average turns to natural termination Í3 calculated as 𝑡¯ = 31 𝑖=1 𝑡𝑖 . • Laddering Efficiency (𝜂): Measures ratio of minimum required depth to actual turns as 𝜂 = min((𝑑 min + 1)/𝑡¯, 1) where 𝑑 min = 3 for all three methods. • Deflection Score* (Defl.): Mean of Judge assigned score ranging from 0 for direct answer to 3 for stall or loop. • Repetition Rate* (Rep.): Proportion of reused probing tactics sourced from repetition_flag in each turn’s JudgeFeedback records. • Escalation* (Esc.): A binary flag triggered when the Judge observed 3 consecutive identical tactics. • Drift Rate*: Proportion of turns flagged by the Judge as departing from the confirmed concern. 3.1.3 Curated Ground-truth Script. For stage 2 of evaluation, the controlled simulation with pre-scripted transcripts dictating every user response turn-by-turn was utilized. These scripts encode two distinct deflection behaviors acting as strict probe quality gates. The STALL behavior activates when an interviewer issues a generic question without anchoring it in the user’s words, causing the user to repeat a non-advancing response. The LOOP behavior activates when a probe fails to build upon a newly provided substantive
ACM AI’26, August 30 – September 2, 2026, Atlanta, Georgia, USA
Aithal et al.
Table 2: Evaluation results across 216 runs (2 GT-scripts(P1=Reluctant, P2=Terse) × 4 models × 3 methods × 3 UI scenarios × 3 iterations) where values are aggregated across 9 iterations per cell. ↑=higher is better; ↓=lower is better. Red values indicate poor performance. † Judge-dependent metrics reflect the specific model applied and may vary accordingly. Drift rate 0.00 across all runs. P1 — Reluctant
P2 — Terse
Method
Model
Conv.↑
GT↑
Turns↓
𝜂↑
Defl.† ↓
Conv.↑
GT↑
Turns↓
𝜂↑
Defl.† ↓
Rep.† ↓
Esc.† ↓
ACV
Gemma4:12B Qwen3.6:27B GPT-5.5 Sonnet 4.6
9/9 9/9 9/9 9/9
9/9 7/9 9/9 9/9
6.33 5.11 5.67 5.45
0.64 0.80 0.73 0.76
2.12 2.78 1.62 2.77
0.03 0.00 0.28 0.05
0/3 1/3 0/3 0/3
9/9 9/9 9/9 9/9
9/9 9/9 7/9 5/9
5.56 5.22 4.56 4.33
0.73 0.79 0.90 0.89
2.66 3.00 1.96 2.75
0.02 0.00 0.19 0.14
0/3 0/3 0/3 0/3
5-Whys
Gemma4:12B Qwen3.6:27B GPT-5.5 Sonnet 4.6
9/9 7/9 9/9 9/9
9/9 7/9 6/9 4/9
7.00 9.00 7.11 5.45
0.59 0.48 0.60 0.77
2.68 2.68 1.95 2.47
0.14 0.09 0.28 0.14
1/3 3/3 0/3 0/3
9/9 9/9 9/9 9/9
8/9 6/9 6/9 6/9
4.78 4.00 4.00 4.67
0.87 1.00 1.00 0.87
2.81 3.00 2.89 2.90
0.00 0.00 0.00 0.04
0/3 0/3 0/3 0/3
JTBD
Gemma4:12B Qwen3.6:27B GPT-5.5 Sonnet 4.6
9/9 9/9 9/9 9/9
9/9 6/9 9/9 9/9
6.78 6.00 6.22 6.56
0.59 0.68 0.65 0.62
2.02 2.47 2.11 2.30
0.11 0.00 0.00 0.38
0/3 0/3 0/3 0/3
9/9 9/9 9/9 9/9
5/9 3/9 9/9 9/9
7.67 7.11 5.33 6.11
0.53 0.56 0.77 0.69
1.96 2.29 2.04 2.28
0.02 0.00 0.00 0.33
0/3 0/3 0/3 0/3
106/108
93/108
6.39
0.66
2.33
0.12
5 grps
108/108
82/108
5.28
0.80
2.54
0.06
0 grps
Overall
Rep.† ↓
Esc.† ↓
answer, prompting the user to revert to earlier and more dismissive language. Effectively anchored probes advance the conversation while generic probes inevitably trigger a stall or loop.
3.2
Observations
Table 2 reports results across 216 runs. Interviewers reached a terminal chain state in 98.1% for P1 scripted responses (106/108) & 100% for P2 responses (108/108). The only failure occurred in Qwen3.6:27B for 5-Whys, where successive why probes generated sufficient lexical overlap to prematurely trigger the state machine’s circularity detector before root cause was confirmed. This is a probe quality failure rather than a structural depth ceiling. However, chain convergence does not guarantee reaching the actionable terminal value. The interviewer achieved 86.1% and 75.9% final value match against P1 and P2 respectively. The characteristic failure is high laddering efficiency 𝜂 = 1.00 paired with a low ground-truth match, indicating the interviewer accepted an intermediate chain node as the terminal instead of issuing the anchored probe required to elicit the ground-truth terminal response. ACV proved the most reliable strategy against both scripts P1 & P2, achieving 94.4% against P1 and 83.3% against P2. The 5-Whys & JTBD methods tied at 72.2% against P2. The 5-Whys ceiling reflects interviewers prematurely accepting brief causal answers as root-cause, while JTBD performance was limited by Qwen3.6:27B failing to pursue the B-level unlock. Cloud models (GPT-5.5 & Sonnet 4.6) reached 9/9 ground-truth match ceilings on JTBD against P2, whereas local models diverged sharply, with Qwen3.6:27B dropping to 3/9. However, both local models recovered to 9/9 for ACV against P2. Escalation defined as 3 consecutive identical probe tactics was triggered exclusively on 5-Whys against P1 for Qwen3.6:27B and Gemma4:12B. However, against P2, interviews naturally concluded in 4 to 5 turns, leaving insufficient time for escalation.
4
Discussion
The results demonstrate that controlled simulation effectively isolates failure modes obscured in uncontrolled environments, especially in qualitative research. The critical performance signal lies in the gap between chain convergence (99.1%) and ground-truth
match (81.0%). This gap reveals that state machines often prematurely accept brief, non-specific answers, exposing a flaw invisible to convergence metrics. While zero drift confirms wireframe stimuli provide robust contextual anchoring, GPT-5.5 exposed a hidden issue: it achieved a perfect GT match through aggressive, repetitive questioning rather than careful probing, a behavioral flaw detectable only via deflection and repetition metrics. The selection of a probing method should align with a specific research objective. ACV is optimal for early-stage discovery because it extracts actionable design requirements suitable for immediate integration. Conversely, 5-Whys uncovers systematic root causes of known friction and JTBD validates mid-development functional goals. Future work of the framework extends across three primary directions. First, we will formally validate the Judge rubrics against human experts to ensure strict alignment with qualitative research standards. Second, we will aim to address the system’s current sensitivity to vague seed input by exploring mechanisms that prevent weak inputs from generating shallow laddering chains. Finally, we plan to broaden the evaluation beyond single persona and wireframe to establish generalizability across diverse product domains, user demographics, and behavioral deflection styles.
5
Conclusion
We introduce LadderTeam, an automated, reproducible framework that scaffolds software usability laddering interviews by pairing an LLM interviewer with a concurrent background Judge. A controlled simulation evaluation across two personas yielded 99.1% chain convergence and 81.0% overall terminal response match. ACV emerged as the most robust strategy across all simulations (94.4% P1, 83.3% P2), followed by JTBD (91.7% P1, 72.2% P2). However, a persistent premature termination failure mode demonstrated that convergence alone is an insufficient success metric. Ultimately, these findings position LadderTeam as an open, scalable LLM-assisted framework that resolves critical qualitative interview bottlenecks, empowering human experts to orchestrate deep qualitative UX research at a larger scale.
LadderTeam: Dual-Agent Laddering Elicitation Framework
References [1] Yasaman Abedini and Abbas Heydarnoori. 2025. Hybrid LLM Routing for Efficient App Feedback Classification. doi:10.48550/arXiv.2507.08250 arXiv:2507.08250 [cs]. [2] Lisa P Argyle, Ethan C Busby, Nancy Fulda, Joshua R Gubler, Christopher Rytting, and David Wingate. 2023. Out of one, many: Using language models to simulate human samples. Political Analysis 31, 3 (2023), 337–351. [3] John Brooke. 1996. SUS: A ’Quick and Dirty’ Usability Scale. 189, 194 (1996), 4–7. [4] C. Corbridge, G. Rugg, N.P. Major, N.R. Shadbolt, and A.M. Burton. 1994. Laddering: technique and tool use in knowledge acquisition. Knowledge Acquisition 6, 3 (Sept. 1994), 315–341. doi:10.1006/knac.1994.1016 [5] Paul T Costa and Robert R McCrae. 2014. The NEO Inventories1. In Personality assessment. Routledge, 229–260. [6] Asbjørn Følstad. 2017. Users’ design feedback in usability evaluation: a literature review. Human-centric Computing and Information Sciences 7, 1 (Dec. 2017), 19. doi:10.1186/s13673-017-0100-y [7] Zahra Galavi and Reza Khajouei. 2023. Online Focus Groups for the Development of a Usability Evaluation Tool: Lessons Learned. Frontiers in Health Informatics 12 (Sept. 2023), 154. doi:10.30699/fhi.v12i0.483 [8] Kim Goodwin. 2011. Designing for the digital age: How to create human-centered products and services. John Wiley & Sons. [9] Jonathan Gutman. 1982. A means-end chain model based on consumer categorization processes. Journal of marketing 46, 2 (1982), 60–72. [10] Leon Hanschmann, Marvin Mokelke, and Alexander Maedche. 2025. LadderChat An LLM-Based Conversational Agent for Laddering Interviews. In Chatbots and Human-Centered AI, Asbjørn Følstad, Symeon Papadopoulos, Theo Araujo, Effie L.-C. Law, Ewa Luger, Sebastian Hobert, and Petter Bae Brandtzaeg (Eds.). Vol. 15545. Springer Nature Switzerland, Cham, 48–65. doi:10.1007/978-3-03188045-2_4 Series Title: Lecture Notes in Computer Science. [11] Perttu Hämäläinen, Mikke Tavast, and Anton Kunnari. 2023. Evaluating large language models in generating synthetic hci research data: a case study. In Proceedings of the 2023 CHI conference on human factors in computing systems.
ACM AI’26, August 30 – September 2, 2026, Atlanta, Georgia, USA
1–19. [12] J. Kontio, L. Lehtola, and J. Bragge. 2004. Using the focus group method in software engineering: obtaining practitioner and user experiences. In Proceedings. 2004 International Symposium on Empirical Software Engineering, 2004. ISESE ’04. IEEE, Redondo Beach, CA, USA, 271–280. doi:10.1109/ISESE.2004.1334914 [13] Walid Maalej, Volodymyr Biryuk, Jialiang Wei, and Fabian Panse. 2024. On the Automated Processing of User Feedback. doi:10.48550/arXiv.2407.15519 arXiv:2407.15519 [cs]. [14] Inocencio Maramba, Arunangsu Chatterjee, and Craig Newman. 2019. Methods of usability testing in the development of eHealth applications: A scoping review. International Journal of Medical Informatics 126 (June 2019), 95–104. doi:10.1016/ j.ijmedinf.2019.03.018 [15] Susan Miles and Sam J. Leinster. 2010. Identifying professional characteristics of the ideal medical doctor: The laddering technique. Medical Teacher 32, 2 (Jan. 2010), 136–140. doi:10.3109/01421590903196987 [16] Taiichi Ohno. 2019. Toyota production system: beyond large-scale production. Productivity press. [17] Thomas J. Reynolds and Jonathan Gutman. 1988. Laddering Theory, Method, Analysis, and Interpretation. Journal of Advertising Research 28, 1 (Feb. 1988), 11–31. doi:10.1080/00218499.1988.12467766 [18] Tim Rietz and Alexander Maedche. 2019. LadderBot: A Requirements SelfElicitation System. In 2019 IEEE 27th International Requirements Engineering Conference (RE). IEEE, Jeju Island, Korea (South), 357–362. doi:10.1109/RE.2019.00045 [19] G. Rugg and P. McGeorge. 1995. Laddering. Expert Systems 12, 4 (Nov. 1995), 339–346. doi:10.1111/j.1468-0394.1995.tb00271.x [20] Anthony Ulwick. 2005. What customers want. Vol. 8. McGraw-Hill Professional Publishing New York, NY. [21] Roediger Voss, Thorsten Gruber, and Isabelle Szmigin. 2007. Service quality in higher education: The role of student expectations. Journal of Business Research 60, 9 (Sept. 2007), 949–959. doi:10.1016/j.jbusres.2007.01.020 [22] Nor Shahida Mohamad Yusop, John Grundy, and Rajesh Vasa. 2017. Reporting Usability Defects: A Systematic Literature Review. IEEE Transactions on Software Engineering 43, 9 (Sept. 2017), 848–867. doi:10.1109/TSE.2016.2638427
Related documents
- LadderTeam: Dual-Agent Laddering Elicitation Framework#1142767
- Verication-driven closed-loop multi-agent large language modelframework for code-compliant structural design#441888
- Understanding Agent-Reactive Bugs at the Model-Harness Boundary: An Empirical Study of LLM Agent Issue Reports#381813
- Hive: A Multi-Agent Infrastructure for Algorithm- and Task-Level Scaling#120478
- SWE-bench Science: Can Coding Agents Resolve Engineering Tasks in Science?#477068
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive