OpenAlex
metadata only
Cybersecurity Skills Training: An Attacker-Centric Gamified Approach
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- Gamifying cyber security awareness via mobile training apps#680587
- Building a Cybersecurity Culture in Higher Education: Proposing a Cybersecurity Awareness Paradigm#976553
- When Skills Don't Help: A Negative Result on Procedural Knowledge for Tool-Grounded Agents in Offensive Cybersecurity#204829
- Exploring the Effectiveness of Gamification in Food Safety Training: A Systematic Review.#659562
- Social Engineering in Cybersecurity: Effect Mechanisms, Human Vulnerabilities and Attack Methods#199498
Record · ID 671709
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive