Conceptio › Archive › PhilArchive
PhilArchive open access

Digital Roots: Video Games as Tools for Ethical Place-Making in Education

Fallahnejad, Asal
PhilArchive · Papers
Open Source ↗
philosophy
In an era marked by global crises such as climate migrations and nationalist deportations, the human need for rootedness—articulated by Simone Weil as active participation in communal life—gains renewed urgency. This article examines video games as innovative tools for ethical place-making in education, conceptualizing "digital roots" as virtual spaces that foster belonging, imagination, and moral responsibility. Drawing on Weil's philosophy, alongside Heidegger's Dasein (being-in-the-world), indigenous interconnectedness, and Bildung's holistic development, we argue that games redefine place in the digital age as a relational nexus of ethics and transformation.
Conceptio Open Archive

Analyze & explore related research in Conceptio

Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.

This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗

Related documents

Record · ID 699837
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive