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SMART LEARNING IN ELEMENTARY SCHOOLS: INNOVATIONS IN AI-BASED AND GAMIFIED LEARNING
The advancement of digital technology has driven significant transformations in the field of education, including at the elementary school level. Innovations in learning based on Artificial Intelligence (AI) and gamification offer new approaches capable of enhancing both the quality and engagement of students in the learning process. This study aims to examine the effectiveness of implementing Smart Learning that integrates AI and gamification in elementary schools. The method used is qualitative, employing a case study approach in three elementary schools in Indonesia. Data were collected through observations, interviews, and analysis of digital learning documents. The results indicate that the use of AI technologies such as learning chatbots and adaptive systems, along with gamification elements like points, badges, and leaderboards, significantly improves students’ learning motivation, independence, and conceptual understanding. Furthermore, teachers reported being assisted in designing more personalized and engaging learning experiences. In conclusion, AI-and gamification-based Smart Learning positively impacts the learning process and outcomes in elementary schools, with great potential for broader adoption as a future learning strategy.
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