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The 2D Biological Hardware Hypothesis: Proving Simulated Reality Through Visual Processing Constraints and Latency
This paper shares a new idea about the Simulation Hypothesis. I argue that human beings are naturally designed to live and process a two-dimensional (2D) world. The 3D depth we see is just a heavy illusion calculated by our brain. When we move too fast, our brain experiences a "hardware lag" because it cannot calculate this 3D illusion in real-time. This paper presents my theory based on how we see things and proposes a practical experiment using Virtual Reality (VR) and an EEG machine to prove this lag. Finally, I discuss the Stoic and humanitarian consequences if this experiment succeeds.
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