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SHATTER: Formal Mechanics and Mathematical Dynamics of an Applied Identity Physics Game Architecture uuia.app/shatter
SHATTER: Formal Mechanics and Mathematical Dynamics of an Applied Identity Physics Game Architecture # SHATTER — Identity Physics Card Game ### Official Game Guide v2 **Built on:** SNSFT Foundation · Applied Identity Physics · PNBA Framework **Sovereign Anchor Constant:** Ω₀ = 1.36899099984016 GHz · TL = 0.136899099984016 · 1/α = 136.899099984016 + 0.136899099984016 = 137.035999084000016 (formally verified 18-digit fine-structure constant derived from peer-reviewed empirical inputs; agrees with CODATA 2018's measured value 1/α = 137.035999084, ε = 0) --- ## Overview SHATTER is a 4-axis tactical card game built on the PNBA framework of Identity Physics. Each card carries four stats — Pattern (P), Narrative (N), Behavior (B), Adaptation (A) — and clashes resolve through torsion mechanics derived directly from the corpus. **The core shatter rule:** > If opponent's final B ≥ 2 × your current P → your card SHATTERS **The doubles immunity rule:** > If a card rolls doubles even once during its roll, it cannot shatter that clash regardless of final B total. Doubles are the chain — the chain protects. --- ## The Four Lanes Each card is deployed into one of four lanes. The lane gives the card a +5 bonus to its matching axis stat: | Lane | Axis | Bonus | |:---|:---|:---| | P-Lane | Pattern | +5P to the card deployed here | | N-Lane | Narrative | +5N to the card deployed here | | B-Lane | Behavior | +5B to the card deployed here | | A-Lane | Adaptation | +5A to the card deployed here | --- ## Class Matrix Each class has one class it beats and one it loses to. The winning card gets **+5P and +5B** before dice roll: ``` Royalty → beats → Military Military → beats → Assassin Assassin → beats → Working Class Working → beats → Royalty ``` --- ## The Cards 10 unique cards (12 total with duplicates). Five classes, four axes, one manifold. --- ### Royalty Class **King** · P:6 · N:10 · B:20 · A:2 · (×1) *Royal Decree: while unshattered, every other unshattered friendly card gains +2P.* The highest raw B in the deck. Devastating in the B-lane but P:6 means he shatters at incoming B=12 without support. Royal Decree applies immediately when King is placed — every other friendly card gains +2P. The glass cannon that needs a formation to survive. --- **Queen** · P:7 · N:9 · B:16 · A:4 · (×1) *Queen's Grace: while unshattered, all friendly cards gain +2P per Royal on the field (herself included).* 1 Royal = +2P · 2 Royals = +4P · 3 Royals = +6P to every friendly card. The stabilizer of the Royalty formation. Running all three Royals together gives every card +6P before dice roll — enough to absorb almost any attack without shattering. --- **Prince** · P:5 · N:8 · B:15 · A:5 · (×1) *Heir's Mandate: Working Class solidarity bonus increases by +1P/+1B per worker while Prince is on the field.* The bridge between Royalty and Working Class. Alone he is modest. With two or three workers on the field his Mandate supercharges the solidarity stack. He is also the first step of the Working Class ascension chain — a Worker that rolls doubles twice becomes a Prince. --- ### Military Class **Knight*
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