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B$^3$-PWL: GPU-Batched Branch-and-Bound for Piecewise-Linear Optimization with SOS2 Constraints

Guan, Yilin et al.
arXiv (OAI Expanded) · Papers
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and-cluster-computingdistributedg-1-6g-4optimization-and-controlparallel
Piecewise-linear (PWL) optimization problems arise in many mixed-integer programming (MIP) optimization applications, including portfolio optimization, workforce scheduling, and resource allocation. But solving them to global optimality remains computationally expensive because branch-and-bound repe
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