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HoopMind: A Real-Time Neural Game-Tree System for Opponent-Aware Possession Planning

Gong, Yibo et al.
arXiv (All) · Papers
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artificial-intelligencehuman-computer-interactionmachine-learning
School coaches prepare for opponents with game film and intuition. The analytics tools of professional teams stay out of reach. We ask how far public data can close this gap. Professional basketball is our case study, chosen for its data rather than the league. We fuse five public sources into one p
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