Conceptio › Archive › DigitalCommons@CalPoly
DigitalCommons@CalPoly metadata only

Assessing Video Game Pedagogy for Civil Engineering Education and K-12 STEM Engagement

Codron, Jillian et al.
DigitalCommons@CalPoly · Papers
Open Source ↗
architectural-engineeringcivil-engineeringengineering-educationvideo-games
Traditional civil engineering education is often structured around a “theory before practice” model, where students first learn concepts in lecture and then confirm them in a laboratory setting. This paper explores an alternative approach to this, involving leveraging video games as exploratory, fee
Conceptio Open Archive

Analyze & explore related research in Conceptio

Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.

This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗

Related documents

Record · ID 810047
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive