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MeshSplatBench: A Unified Benchmark for Triangle-Based Neural Rendering

Zhang, Kaixuan et al.
arXiv (All) · Papers
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computer-vision-and-pattern-recognitiongraphics
Triangle-based neural rendering bridges neural scene representations and conventional graphics pipelines by optimizing explicit geometric primitives compatible with standard rasterization hardware. However, existing approaches are evaluated almost exclusively within custom research renderers, obscur
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