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Improving Oral Health With Serious Games

University of Washington · 2008
ClinicalTrials.gov · Datasets · License: Public Domain · 2008
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behavior-changecariesgenderminorityoral-healthsocial-cognitive-theoryvideo-games
This study investigated if computer games can be effective at changing the way children take care of their teeth. We a museum exhibit with 3D virtual reality games called "Attack of the S. Mutans!" Our hypothesis was that children who played the games and visited the exhibit would show improved attitudes about oral health, which would translate into improved brushing and self-care habits. In this randomized controlled study with school children aged 8-12, we compared the outcomes for three groups: Group 1) Visited Attack of the S. Mutans!; Group 2) Experienced a hands-on classroom presentation about virtual reality being used for healthcare; Group 3) Received no-treatment.
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