ClinicalTrials.gov
public full text
Public Domain
Cognitive Motion-Based Videogames Exploratory Study in Acquired Brain Injury
This study aims to assess the feasibility of Intendu Cognitive Motion-Based Videogames in Acquired Brain Injury (ABI) patients in inpatient treatment and in the community and to evaluate the effects of training on patients' cognitive performance
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- Use of Interactive Gaming for Enhanced Function After Spinal Cord Injury#1164435
- Mobility and Activity Patterns in Hospitalised Severe Brain Injury#848110
- Effect of Computer-based Cognitive Function Training on Cognitive Dysphagia After Stroke#1151799
- A Study To Evaluate The Difference In iPad-Based Cognitive Video Game (Akili Interactive's Project: EVO) Performance In Amyloid-Positive Versus Amyloid-Negative Healthy Elderly Volunteers#872438
- Aerobic Exercise and Cognitive Training in Patients With Stroke#1173220
Record · ID 853744
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive