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Signal-Driven Pervasive Game Design: The LifeSync-Games Framework as a Player Experience Integration Layer

Macías-Cáceres, J. et al.
arXiv (All) · Papers
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h-5-2human-computer-interaction
Pervasive games extend the magic circle across spatial, temporal, and social dimensions, yet treat the player's physiological and cognitive state as a passive receptor rather than an active signal. This paper presents LifeSync-Games (LSG), a framework that (unlike proposals treating player signals a
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