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Reparametrizing 3D Gaussian Splatting for Real-Time Palette-based Color and Luminance Editing

Chao, Cheng-Kang Ted et al.
arXiv (All) · Papers
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graphicsi-3-7
Professional color editing requires precise control over both color (hue and saturation) and lightness, ideally through separate, independent controls. We present a real-time interactive color editing framework for 3D Gaussian Splatting that supports palette-based recoloring, per-palette tone curves
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