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From Splats to Silicon: Rethinking Computational Efficiency of 3DGS

Pei, Minnan et al.
arXiv (All) · Papers
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artificial-intelligencegraphicshardware-architecture
3D Gaussian splatting (3DGS) represents scenes with explicit primitives and supports real-time novel-view synthesis, yet its system efficiency varies substantially across scenes, viewpoints, rendering paths, and platform constraints. Existing studies pursue efficiency through representation and algo
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