arXiv (All)
open access
"Shut Up and Let Me Enjoy My Otome": Understanding and Measuring the Toxicity in Otome Game Communities
Otome games, a romance simulation genre primarily targeting female, have emerged as a major force in the global gaming market, attracting hundreds of millions of players and billions in revenue. Despite their popularity, otome game communities face pervasive online toxicity, which has been largely u
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- "Shut Up and Let Me Enjoy My Otome": Understanding and Measuring the Toxicity in Otome Game Communities#667913
- “Women vs. Perfection:” A Pentadic Analysis of Toxicity in Online Gaming#169148
- The Double-Edged Sword of Open-Ended Interaction: How LLM-Driven NPCs Affect Players' Cognitive Load and Gaming Experience#793632
- The Double-Edged Sword of Open-Ended Interaction: How LLM-Driven NPCs Affect Players' Cognitive Load and Gaming Experience#789628
- Context-Triggered and Spatially Embodied Artificial Intelligence in Massively Multiplayer Online Games_ A Design-Based Research Approach to Slang Acquisition for ESL Undergraduate Students#123757
Record · ID 985410
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive