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Shoot the Honey, Cloak the Player: Towards Zero-Runtime-Overhead Proactive Defense and Detection for Visual Game Cheating
Visual aimbots have emerged as a serious cheating threat in first-person shooter (FPS) games, as they evade existing anti-cheat defenses by operating only on rendered frames rather than game memory. However, existing defenses fail to provide an end-to-end solution: post-hoc behavior detectors cannot
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