SocArXiv
metadata only
Review bombing the video game industries: Sabotage as political consumer practice
critical-political-economydiscourse-analysiseconomicspolitical-sciencepreprintsocial-sciencesociology
Spaces of consumption have long been sites of tension and contestation between corporations and consumers. Since the late 2010s, review bombing has emerged as a persistent feature of this conflict. Consumers practice review bombing to take action in response to perceived grievances by inundating pro
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- Review bombing the video game industries: Sabotage as political consumer practice#989267
- A New Constitutional Regime: The Juridico-Entertainment Complex*#164352
- “Imaginationland,“ Terrorism, and the Difference Between Real and Imaginary#745063
- The Lived Politics of the Negative: Tabletop Game Designers on Punk, Practice, and Utopia#99547
- International Aspects of Recent Phenomena in Media and Culture#735517
Record · ID 990004
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive