Topic
gaming
Knowledge-graph topic · documents ABOUT gaming across the archive
Documents about gaming
- Citicoline Dose on Energy Drink Efficacy#868203ClinicalTrials.gov
- Gaming Set, Probably Made for the Russian Court#978064Art Institute of Chicago
- When cues take the wheel: cue-control across alcohol use disorder, binge-eating disorder, gambling disorder, and internet gaming disorder#273112edoc-Server
- 25 U.S.C. § 2719 — Gaming on lands acquired after October 17, 1988#582842US Code (LII)
- Level Up! Adaptive Gaming for Children With Upper Limb Differences#880598ClinicalTrials.gov
- Characterization of Internet Gaming Addiction among School Children: A Cross-Sectional Study.#15187NCBI PubMed Central
- Gaming with History: How History of Science can be used as a scientific storytelling tool#78231PhilArchive
- Nemobot Games: Crafting Strategic AI Gaming Agents for Interactive Learning with Large Language Models#126546arXiv CS
- “There’s a sniper on that hill!”: Gaming in English as a Global Language Environment#126727HAL (France)
- Neurophysiological indicators of self-efficacy in internet gaming disorder: evidence from late positive potentials.#143371NCBI PubMed Central
- Socially Prescribed Perfectionism, Resilience, and Internet Gaming Disorder in Adolescents: 3-Wave Longitudinal Study.#154192NCBI PubMed Central
- Phenotypes associated with problematic online gaming and gambling: A clustering approach among young adults.#170547NCBI PubMed Central
- Gaming Apps Post-Stroke#873608ClinicalTrials.gov
- Gaming Console Home-Based Exercise for Adults With Cystic Fibrosis#877037ClinicalTrials.gov
- Rehabilitation Gaming System for Cerebral Palsy#893461ClinicalTrials.gov
- Qualitative analysis of the reflection of the mathematical dimension of gambling in gaming online content – second technical report#78524PhilArchive
- Commentary: Amid fears of youth radicalisation via gaming, are we blaming technology for a human problem?#119667PhilArchive
- Mental Health Professionals' Views on Gaming to Inform Game-Based Interventions: Qualitative Cross-Sectional Study.#156817NCBI PubMed Central
- Gen Z Youth in the Battleground: Can AI Interventions Mitigate Risky Gaming Behaviours and Mental Health Harm?#232207NCBI PubMed Central
- Do Control Input Metrics Capture Game Feel and Skill-Challenge Balance?#341078OSF
- Achievement Unlocked: Let's Get Hacked! An Empirical Study of Cybercrime in the Video Gaming Ecosystem#463144arXiv CS
- Agents Catching Agents: Shortcut Cascades and Benchmark Gaming in Clinical Multi-Agent Systems#623267arXiv (OAI Expanded)
- Agents Catching Agents: Shortcut Cascades and Benchmark Gaming in Clinical Multi-Agent Systems#625540arXiv (All)
- Effects of Active Video Gaming on Pre-handwriting Skills of Children With Down Syndrome.#890161ClinicalTrials.gov
- Qualitative analysis of the reflection of the mathematical dimension of gambling in gaming online content – Technical report no. 1#101972PhilArchive
- Psychometric properties of the Arabic Internet Gaming Disorder Scale (IGDS9-SF) and a brief anger screener.#159707NCBI PubMed Central
- Inclusion and exclusion in gaming communities: a systematic review and future directions to increase inclusivity.#199195NCBI PubMed Central
- Shared and Unique Patterns of Dysregulated Dual Systems Between Adolescent Problematic Video Gaming and ADHD.#371707NCBI PubMed Central
- Video-Based Gaming Therapy in Pes Planus Rehabilitation#979960ClinicalTrials.gov
- 25 CFR Part 518 — Self-Regulation of Class II Gaming#507518Code of Federal Regulations (eCFR)
- 18 U.S.C. § 1168 — Theft by officers or employees of gaming establishments on Indian lands#574068US Code (LII)
- International Politics in the New Century - via Simulation, Interactive Gaming, and 'Edutainment'#67150MIT OpenCourseWare
- Situating problematic gaming and psychotic-like experiences in the adolescent landscape of affordances: A cohort study.#148037NCBI PubMed Central
- From isolated openings to streaks: a sequential observational study of loot box openings in livestreamed gaming.#415313NCBI PubMed Central
- Poisoned Play. Toxicity in Online Gaming Discourse / Herausgeber: Patricia Bau, Tamara Bodden, Christina Liemann#628896Deutsche Nationalbibliothek
- Post-gaming return to reality: a key factor in predicting the positive and negative outcomes of escapism.#678253NCBI PubMed Central
- 25 CFR Part 543 — Minimum Internal Control Standards for Class II Gaming#507526Code of Federal Regulations (eCFR)
- LEVERAGING LANDSCAPE ARCHITECTURE AND ENVIRONMENTAL STORYTELLING FOR NEXT-GENERATION GAMING EXPERIENCES: A Holistic Approach to Virtual World Design#78896PhilArchive
- Social loneliness and internet gaming addiction among adolescents: the mediating roles of escape motivation and self-control.#281137NCBI PubMed Central
- Gaming for good: An impact tool enriched with Inner Development Goals (IDGs) for transdisciplinary sustainability projects#286170OSF
- Diegetic Sonification for Low Vision Gamers#307640DigitalCommons@Kennesaw State University
- The Effects of Video Gaming on Work Group Performance#369743BYU ScholarsArchive
- Gaming on the Brain: Considerations for Designing Brain-Computer Interface Driven Gameplay#382248Griffith Research Online
- Parallel addictions: understanding the psychological and neurobehavioral damage of gaming and alcohol use in adolescents and young adults.#464976NCBI PubMed Central
- Regional Disparities in Self-Harming Behaviour Among Indonesian Adolescents in Relation to Online Gaming Addiction and Cyberbullying Victimization.#630729NCBI PubMed Central
- Heavy spenders in digital games: expenditure disparities and associations between microtransactions, gaming disorder and gambling disorder among adolescents.#659755NCBI PubMed Central
- Self-directed Adapted Gaming Exercises for Stroke Survivors#855749ClinicalTrials.gov
- GAME OVER GIRL: Gender, Video Games, and the Politics of Empathy in California’s Gaming Culture#996235eScholarship
- 25 CFR Part 547 — Minimum Technical Standards for Class II Gaming Systems and Equipment#507527Code of Federal Regulations (eCFR)
- 25 U.S.C. § 2717a — Availability of class II gaming activity fees to carry out duties of Commission#582840US Code (LII)
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