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Optimal Trajectories in Discrete Space with Acceleration Constraints

Casteigts, Arnaud et al.
arXiv (All) · Papers
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computational-geometrydata-structures-and-algorithms
In a recreational column of the Scientific American, Martin Gardner presented in 1973 a game called \textsc{Racetrack}, consisting of computing an optimal trajectory for a vehicle on a race circuit, subject to acceleration constraints in discrete space~$\mathbb{Z}^2$. In this model, each step consis
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