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OpenBlock: Constructive and Verified Content Generation for Adaptive Tile-Matching Games

Jun, Jiang
arXiv (All) · Papers
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computer-science-and-game-theorymachine-learning
Tile-matching puzzle games serve hundreds of millions of players, yet the content-generation algorithms that decide which pieces to present at each turn remain proprietary, and no open platform exists for studying adaptive difficulty in this genre. We present an adaptive tile-matching platform whose
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