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Building Socio-Affective Artificial Intelligence for Interactive Multi-Agent Simulations
c-2-4computer-science-and-game-theorycomputers-and-societyg-2-2human-computer-interactioni-2-11i-2-7j-4
The objective of this article is to provide design principles and a software architecture for enabling interaction between humans and multiple agents in simulated dynamic worlds. This connects the current era of general artificial intelligence (AI/AGI) with the proliferation of transformer-based con
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