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From Mono to Stereo: Accelerating Binocular Gaussian Splatting via Reprojection and Selective Patching
Binocular rendering requires two nearby views of the same scene and therefore repeats substantial visibility and shading work. We present a 2D Gaussian Splatting (2DGS) pipeline that fully renders a dominant-eye RGB image and an alpha-weighted depth proxy, reprojects that image to the affiliated eye
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