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Just-In-Time Scene Graph Growth: Combating Perceptual Saturation in Long-Horizon Robotics
While 3D Scene Graphs (3DSGs) provide crucial structured representations for embodied agents, conventional Ahead-of-Time, "build-everything-then-filter" pipelines conflict with the real-time, low-latency demands of edge platforms, inducing a perceptual saturation effect via severe observation redund
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