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“It’s not that I don’t have a life, it’s that I choose to have many”: A Qualitative Exploration of Video Gamers’ Perceived Motivations for Gaming and their Impact on Psychological Health.
While several factors have been highlighted as either facilitators or inhibitors of basic psychological needs in video gaming, there is little evidence to identify the specific mechanisms by which these effects operate. Using qualitative semi-structured online interviews with 15 video game players (
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