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Curing the Virtual Passivity: The Impact of Gamified Objective Participation Scores on EFL Language Performance
Sustanng motvaton and actve partcpaton n onlne Englsh as a Foregn Language (EFL) envronments remans a crtcal pedagogcal challenge. Ths study nvestgates the mpact of Gamfed Objectve Partcpaton Scores (GOPS) on student engagement, language profcency, and learner autonomy. Employng a sequental explo
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