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Orchestrating Level-$K$ Policies Against Unknown Opponents in Partially-Observable Dynamic Games

Kalanther, Addison et al.
arXiv (All) · Papers
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multiagent-systemsrobotics
Level-$K$ reasoning generates a hierarchy of policies specialized to opponents with different reasoning levels. When an opponent's level is unknown, a common deployment rule estimates that level and selects the corresponding response. In a dynamic, partially-observed game, this selection is repeated
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