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Gaming in the moment: A real-time study of gaming and affective wellbeing among Swedish adolescents

S. Kapetanovic (25321533) et al.
Figshare · Datasets · License: CC BY 4.0
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adolescencemental-healthnegative-affectpositive-affectscience-policysociology
Although digital gaming is a widespread leisure activity among adolescents, current perspectives, largely informed by cross-sectional studies, often portray it as a risk factor for psychosocial problems and poorer well‑being. Yet, little is known about how gaming unfolds in adolescents’ daily liv
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