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Gamification on English Vocabulary Acquisition: A Quasi-Experimental Study

Jefrael Paragas et al.
HAL (France) · Papers
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digital-learninggamificationphilippines
English vocabulary acquisition is a critical foundation of second language learning, yet many urban public schools in the Philippines face challenges such as overcrowded classrooms, low student engagement, and limited instructional resources. This study examined the effect of gamification on English
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