Repositório Institucional da UFPB
metadata only
CC BY-ND 3.0
O desafio da serpente: usando gamification para apoiar o ensino-aprendizagem de programação
Considering the difficulties encountered in learning algorithms for beginners in computer programming in degree courses in Computer Science and Bachelor of Information Systems, this paper addresses the concept of gamification in programming teaching universe as an alternative to motivate and stim
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- Computer Design in an Introductory Course: Part I.#333087
- Code it! A gamified learning environment for iterative programming#413943
- The Development and Validation of an Introductory Programming Concept Inventory (IPCI)#1052867
- Prompt Engineering for Everyone : A Self-Taught, Human-Centered Approach to AI Programming / by Hamid Tavakoli#1153963
- A Programming Language#19651
Record · ID 1391715
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive