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Counting Contributions, Not Views: Occlusion-Aware Densification for 3D Gaussian Splatting

Rogge, Marcel et al.
arXiv (All) · Papers
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computer-vision-and-pattern-recognitiongraphics
3D Gaussian Splatting grows a dense scene from a sparse initialization through adaptive density control (ADC), driven by per-Gaussian statistics gathered during rendering. These statistics pass a frustum-based visibility filter blind to occlusion: fully occluded Gaussians still count as observed, di
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