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PocketGS: High-Fidelity On-Device Training for 3D Gaussian Splatting

Guo, Wenzhi et al.
arXiv (All) · Papers
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computer-vision-and-pattern-recognitiongraphics
Although 3D Gaussian Splatting (3DGS) supports real-time rendering, training relies on offline geometry, long-horizon densification, and memory-intensive differentiation. We cast post-capture static-scene training as resource-constrained finite-horizon optimization, where terminal quality depends jo
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