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Blendshape Generation for Models with Disconnected Parts: Adding ARKit/MediaPipe Blendshapes to Anime-Style Character Models
Blendshape generation for 3D models has been extensively researched, but very few works address generating blendshapes for models with multiple disconnected parts. We present a case study of generating fixed facial expression blendshapes for commercial anime-style 3D character models with up to 11 p
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