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GraftRay: Physically Based Mesh Insertion into Gaussian Splatting Scenes via Path Tracing
Inserting virtual objects into scenes reconstructed via 2D or 3D Gaussian Splatting (2DGS/3DGS) is a key capability for content creation, AR, and synthetic data generation. However, realistic insertion requires the object to be seamlessly lit by the scene and, conversely, to cast physically plausibl
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