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Fight World Model: Customizable Combat through Visual Interaction Proxies

Li, Jiahua et al.
arXiv (All) · Papers
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computer-vision-and-pattern-recognition
A playable, programmable game world must maintain persistent state, enforce executable rules, and support extensible gameplay mechanics. Existing video world models can generate plausible combat, yet struggle to keep hit reactions and health updates consistent with game rules. We introduce Fight Wor
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